Sam Hocevar
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d763474c0b
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lolremez: release LolRemez 0.2.
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13 years ago |
Sam Hocevar
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a949a2cd08
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math: fix an infinite loop in the real number print function.
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13 years ago |
Sam Hocevar
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dfdff977c1
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math: significant performance improvements in the Remez solver.
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13 years ago |
Sam Hocevar
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c4bad581a2
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math: write a faster factorial method for use in exp() and sin(). These
functions are now about 20% faster.
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13 years ago |
Sam Hocevar
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2ef212be53
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core: throw out the idea of a disk thread, let's seem what comes from it.
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13 years ago |
Sam Hocevar
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9f9566bdb6
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lolremez: distribute Visual Studio files with LolRemez.
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13 years ago |
Sam Hocevar
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52e44ef8be
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core: fix a few implicit 64-to-32-bit casts in the real methods.
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13 years ago |
Sam Hocevar
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366644d43c
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real: get rid of <<= and >>= operators; we can use ldexp() instead. As a
bonus, multiplication or division by a power of two will be optimised as
a shift of the exponent.
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13 years ago |
Sam Hocevar
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578b35c806
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real: fix a rounding bug in real number printing.
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13 years ago |
Sam Hocevar
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8ec896f23f
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build: remove #if directives from remez.cpp when distributing LolRemez.
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13 years ago |
Sam Hocevar
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df39a0cedd
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math: make everything clean for a LolRemez release.
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13 years ago |
Sam Hocevar
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2beb5d7b8c
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core: placement new requires #include <new>, fixing that and a few other
missing includes.
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13 years ago |
Sam Hocevar
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48bf48a4e4
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math: move the Remez algorithm implementation to the core.
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13 years ago |
Sam Hocevar
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f56c72c53d
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core: fix the sign of a negative real number raised to an even power, and
add the corresponding unit test.
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13 years ago |
Sam Hocevar
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992c198a66
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core: allow to build a real number using a string literal.
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13 years ago |
Sam Hocevar
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5d01ca923a
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core: fix compilation warnings in one of the float-to-half LUTs.
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13 years ago |
Sam Hocevar
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3283dfc011
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build: minor reorganisation of the sandbox code.
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13 years ago |
Sam Hocevar
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b2d73f6310
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core: prefix Entity members with m_ to avoid accidental shadowing.
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13 years ago |
Sam Hocevar
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d026703430
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build: for now, assume anything with <pthread.h> uses the pthread API.
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13 years ago |
Sam Hocevar
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dfdbbfdfc0
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gl: cache viewport size on all platforms, because we cannot query it from
the game thread.
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13 years ago |
Sam Hocevar
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2d3ee50da3
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test: do not test for strict doubles equality in quaternion unit test.
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13 years ago |
Sam Hocevar
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0161879a84
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core: try to merge Ticker and Emcee. Still not very good.
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13 years ago |
Sam Hocevar
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3d3ec36548
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core: start working on the Emcee class.
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13 years ago |
Sam Hocevar
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215b6c2065
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test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and
increase the maximum iteration count to 340.
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13 years ago |
Sam Hocevar
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6ebc4c88a7
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build: do not use --host=none with NaCl; we can be more specific, eg. with
--host=i386 or --host=x86_64.
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13 years ago |
Sam Hocevar
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608f52eefb
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test: proper multithreading in the Mandelbrot tutorial.
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13 years ago |
Sam Hocevar
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921d157ee0
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core: implement Queue on Win32 and on the PS3.
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13 years ago |
Sam Hocevar
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94f5450399
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test: minor tuning, esp. for the PS3.
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13 years ago |
Sam Hocevar
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c2a8082c09
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core: make the Queue object work with several producers, and get rid of
the idiotic memmove() we were using.
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13 years ago |
Sam Hocevar
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3a4e4709ba
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core: replace the Condition class with a nicer Queue object that is
implemented using a cond_var on Linux, but will use something else on
Windows.
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13 years ago |
Sam Hocevar
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0a113459a5
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ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
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13 years ago |
Sam Hocevar
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72a4ad8480
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win32: implement threads and mutexes.
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13 years ago |
Sam Hocevar
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00dd1bd1da
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build: add missing files to the distribution.
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13 years ago |
Sam Hocevar
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29db078d6a
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core: add a mediocre threading system as the base for the real thing.
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13 years ago |
Sam Hocevar
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b5cc7b7877
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tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
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13 years ago |
Sam Hocevar
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5adaccac91
|
test: make namespace usage less intrusive in math examples.
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13 years ago |
Sam Hocevar
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6640cacd29
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tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
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13 years ago |
Sam Hocevar
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222401ad97
|
tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
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13 years ago |
Sam Hocevar
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0a669f9c49
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tutorial: make the GLSL Mandelbrot shader completely branchless.
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13 years ago |
Sam Hocevar
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e5df84100b
|
nacl: quick and dirty mouse support.
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13 years ago |
Sam Hocevar
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b7f21d3d49
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tutorial: fix texel offset issues in the fractal zoomer.
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13 years ago |
Sam Hocevar
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07520f26f2
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nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
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13 years ago |
Sam Hocevar
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6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
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13 years ago |
Sam Hocevar
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bc331e0116
|
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
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13 years ago |
Sam Hocevar
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2edb8115e6
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core: port all code to NativeClient. Nothing runs for now, but it builds.
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13 years ago |
Sam Hocevar
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8a239b4df7
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gl: fix long-standing bug where clear color didn't properly set
the alpha value.
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13 years ago |
Sam Hocevar
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aab3fb7c45
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tutorial: progressive zoom in the Mandelbrot viewer.
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13 years ago |
Sam Hocevar
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7f096b61e4
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tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
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13 years ago |
Sam Hocevar
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f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
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13 years ago |
Sam Hocevar
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ec705032ad
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ps3: fix a performance issue in the Mandelbrot viewer texture upload.
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13 years ago |