2325 Commits (90a60ba446b7e6437ff57f71907405917d76ed5d)
 

Author SHA1 Message Date
  Sam Hocevar e47928e8d1 test: improve the benchmark code to measure a lot more half precision 13 years ago
  Sam Hocevar bf23a03ecd contrib: add a precompiled Win32 version of CppUnit and update build system 13 years ago
  Sam Hocevar 0bbd1e43c2 test: add a fallback for isnan() when not defined by the system includes. 13 years ago
  Sam Hocevar 205fc5fc22 core: rename half::isnan() etc. to half::is_nan() because "isnan" can be 13 years ago
  Sam Hocevar 4fea7a091d core: implement array versions of the float / half conversion routines. 13 years ago
  Sam Hocevar 2d85e76ec8 core: minor refactoring in the float / half conversions to accomodate 13 years ago
  Sam Hocevar 8b71ddb30c core: implement new half / float operations and the associated tests. 13 years ago
  Sam Hocevar 92e3387f7c test: augment the half precision numbers testsuite. 13 years ago
  Sam Hocevar c3b23d1f4d core: add a half to float conversion routine and utility floating point 13 years ago
  Sam Hocevar 4379388b52 test: add first test routines for the half class. 13 years ago
  Sam Hocevar 96007d26c4 core: start working on the "half" type. 13 years ago
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 years ago
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 13 years ago
  Sam Hocevar 6b1985d95f android: keep a pointer on the global Java VM instead of the current 13 years ago
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 years ago
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently 13 years ago
  Sam Hocevar 5c5739e508 ps3: port the dithering code to Cg. It does not work because subscripting 13 years ago
  Sam Hocevar 533b3b33e0 render: add a Gradient class that will be used for dithering later. 13 years ago
  Sam Hocevar 611b599682 debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available. 13 years ago
  Sam Hocevar f778f5352e build: add iOS build rules to the XML configuration. 13 years ago
  Sam Hocevar 28f0fc2675 debug: fix iOS compilation of the debug quad code. 13 years ago
  Sam Hocevar 473166f72d ios: update XCode project and fix a GL test compilation issue. 13 years ago
  Sam Hocevar 05ed66b18d ps3: port our naive dithering algorithm to the PS3's shader language. 13 years ago
  Sam Hocevar e1f496d025 ps3: fix the pad handling code that was ignoring the pad information when 13 years ago
  Sam Hocevar 8493bedaaa build: update Bitten configuration for Windows cross-compilation. 13 years ago
  Sam Hocevar ecb0d80b7e android: fix Android NDK compilation. 13 years ago
  Sam Hocevar 23d1701035 build: allow to properly cross-compile for PS3 on Mingw. 13 years ago
  Sam Hocevar c8355d2821 web: tune Bitten configuration. 13 years ago
  Sam Hocevar 84ba156232 web: create bitten configuration for an amd64 slave. 13 years ago
  Sam Hocevar 971920e1fd ps3: prevent compilation of Ps3Input on other platforms. 13 years ago
  Sam Hocevar f4bf2954ba build: do not use AM_CONDITIONAL... conditionally. 13 years ago
  Sam Hocevar 92d0050938 ps3: add a build-ps3 script that uses autoconf and automake. 13 years ago
  Sam Hocevar b77f25b7ff ps3: get rid of the useless and convoluted padutil dependency; the 13 years ago
  Sam Hocevar 95e22c5ef2 ps3: add a simple PS3 input system that currently merely emulates mouse 13 years ago
  Sam Hocevar f4841d64ec emitter: fix wrong velocity value computation in the particles. 13 years ago
  Sam Hocevar ed3d51f00c android: implement JNI_OnLoad and use Log::Info instead of the native 13 years ago
  Sam Hocevar df638532d8 image: error reporting in the Android image loading class. 13 years ago
  Sam Hocevar a457134d9f ps3: load textures using the system's PNGDEC module. 13 years ago
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods 13 years ago
  Sam Hocevar 394fffe057 gl: implement the PS3 version of our bitmap renderer. 13 years ago
  Sam Hocevar e3e99deb12 debug: add a debug example with a shader and a uniform matrix parameter, to 13 years ago
  Sam Hocevar 1e9cfba718 debug: add new shader tests and write some Cg equivalents on the PS3. 13 years ago
  Sam Hocevar eb32d04c84 ps3: if the implementation supports Cg but not GLSL (for instance on the PS3), 13 years ago
  Sam Hocevar 299100949a contrib: add missing .a files that have been ignored by .gitignore for 13 years ago
  Sam Hocevar 9bea12367d debug: minor updates to the debug quad code. 13 years ago
  Sam Hocevar ad17147b43 debug: refactor quad test. 13 years ago
  Sam Hocevar 28f8fce429 gl: do not call glDeleteBuffers with a zero-length list, it crashes on 13 years ago
  Sam Hocevar c968144c69 ps3: until we know how to retrieve and change the screen resolution from 13 years ago
  Sam Hocevar 66102168e3 debug: make the GL test compile on Android. 13 years ago
  Sam Hocevar 6ef55ca61f ps3: some compilation fixes to accomodate for recent debug additions. 13 years ago