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lolengine
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lol
mirror of https://github.com/lolengine/lol
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125 Commits
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69 MiB
Tree: 9100b53f27
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wip/image-kernel
wip/interp
legacy
wip/core-clipp
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Commit Graph

12 Commits (9100b53f27eff7b006b6a1c3cb4ef69b1b27002b)

Author SHA1 Message Date
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 years ago
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 years ago
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 years ago
  Sam Hocevar cb0c02c7d0 Invert the mouse coordinate handling logic. 15 years ago
  Sam Hocevar 4ba04a7bfd Allow other classes to request the Game's Scene object. 15 years ago
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 15 years ago
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 15 years ago
  Sam Hocevar effd8f768a Implement a quit() mechanism in the Game class. 15 years ago
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
15 years ago
  Sam Hocevar 59f777f969 Naive font renderer prototype. 15 years ago
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 15 years ago
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