565 Commits (9262efbac3806e0e80286e44744db7fac2110bab)

Author SHA1 Message Date
  Sam Hocevar 0a113459a5 ps3: start implementing the PS3 threading system, and port the new 13 years ago
  Sam Hocevar 72a4ad8480 win32: implement threads and mutexes. 13 years ago
  Sam Hocevar 00dd1bd1da build: add missing files to the distribution. 13 years ago
  Sam Hocevar 29db078d6a core: add a mediocre threading system as the base for the real thing. 13 years ago
  Sam Hocevar e5df84100b nacl: quick and dirty mouse support. 13 years ago
  Sam Hocevar 6743bb45cd nacl: the Mandelbrot zoomer is starting to work on NaCl. 13 years ago
  Sam Hocevar bc331e0116 gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal. 13 years ago
  Sam Hocevar 2edb8115e6 core: port all code to NativeClient. Nothing runs for now, but it builds. 13 years ago
  Sam Hocevar 8a239b4df7 gl: fix long-standing bug where clear color didn't properly set 13 years ago
  Sam Hocevar 5d42f27259 tutorial: port the Mandelbrot dithering shader to Cg. 13 years ago
  Sam Hocevar 8ec5fff6df core: implement Application::ShowPointer() so that applications can choose 13 years ago
  Sam Hocevar 5b950dbda5 core: add a double complex type. 13 years ago
  Sam Hocevar 7e337a0607 ps3: compilation fixes for the PS3. 13 years ago
  Sam Hocevar 11fb586a20 gpu: start implementing a vertex buffer object. 13 years ago
  Sam Hocevar 433d05964c core: implement complex numbers and add unit tests for these. 13 years ago
  Sam Hocevar 1ca9c191e6 debug: fix a timing issue in the quad debug object. 13 years ago
  Sam Hocevar 55b8dece84 test: fix OS X compilation; we still need SDLmain.a on that platform. 13 years ago
  Sam Hocevar 3e9d3e323b math: build quaternions from rotation matrices and conversely. 13 years ago
  Sam Hocevar def84d569d core: implement a quaternion class and tighten some vector operation rules 13 years ago
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can 13 years ago
  Sam Hocevar 3978ea9e2a core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these 13 years ago
  Sam Hocevar 804f6684b5 scene: try to disable all activated GL features in the scene rendering. 13 years ago
  Sam Hocevar 4a16c072f2 core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and 13 years ago
  Sam Hocevar 8deb365040 core: write a generic application class. 13 years ago
  Sam Hocevar 71844c65bb core: port everything to SDL 1.3. 13 years ago
  Sam Hocevar e62b840f7e build: allow to build without the PS3-specific files. 13 years ago
  Sam Hocevar 6767dae741 core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead. 13 years ago
  Sam Hocevar 973574f634 sprite: remove spurious property that caused sprites to be always displayed 13 years ago
  Sam Hocevar c508dc2a4a core: dynamically allocate mantissa for real numbers. One day we'll be able 13 years ago
  Sam Hocevar 4e4e800572 core: implement the gamma function for reals using Spouge's formula. 13 years ago
  Sam Hocevar b6b8044442 core: implement frexp(), ldexp() and modf() for reals. 13 years ago
  Sam Hocevar b354e17ef3 core: implement log10, sinh and cosh for real numbers. 13 years ago
  Sam Hocevar 1280301f27 core: implement pow() for real numbers; for now special cases such as 13 years ago
  Sam Hocevar a66fc123c1 core: fix a bug in real::log() and real::log2() with values smaller than 1. 13 years ago
  Sam Hocevar 4041166c56 core: improve sin() and exp() performance by replacing divisions with 13 years ago
  Sam Hocevar 2235e9c180 core: implement real methods cbrt(), log2(), exp2(), and copysign(). 13 years ago
  Sam Hocevar efafb640b7 core: implement tan() for real numbers. 13 years ago
  Sam Hocevar 5d9167bda0 core: fix an accuracy error in real::re() and real::sqrt() introduced in 13 years ago
  Sam Hocevar 9ff54f59e3 core: encode real numbers using uint32_t rather than uint16_t. 13 years ago
  Sam Hocevar 66a2ee6a40 core: remove most dependencies on real number size in the various math 13 years ago
  Sam Hocevar 3282cf30bb core: replace the cos(real) implementation with a simple call to 13 years ago
  Sam Hocevar b7fa88e210 real: constrain sin() and cos() on real numbers so that they work properly 13 years ago
  Sam Hocevar c5c4913bda core: implement round() and fmod() for real numbers. 13 years ago
  Sam Hocevar 064856b443 core: implement floor() and ceil() for real numbers. 13 years ago
  Sam Hocevar 221f469c3f core: implement asin() and acos() for real numbers and add unit tests for 13 years ago
  Sam Hocevar d9cb8f2961 core: fix an accuracy error in sqrt() for arguments < 1.0. 13 years ago
  Sam Hocevar f5019d3930 core: implement atan() for real numbers. 13 years ago
  Sam Hocevar bbd75b80eb core: add real constants for 0, 1, 2 and 10, and reorder static constants 13 years ago
  Sam Hocevar 1ffa994f4b core: add boolean operators on real numbers, add unit tests for that, 13 years ago
  Sam Hocevar 8f400b6364 core: create global real number variables such as R_E, R_PI, R_LN2 etc. 13 years ago