565 Commits (9262efbac3806e0e80286e44744db7fac2110bab)

Author SHA1 Message Date
  Sam Hocevar 9262efbac3 core: use operator<< instead of operator+= to append stuff to arrays, 12 years ago
  Sam Hocevar 9960f73351 gpu: normalize 8-bit integer data in 0..1 by default. 12 years ago
  Sam Hocevar a327302484 gpu: fix Direct3D handling of float3x3 uniforms; they need padding. 12 years ago
  Sam Hocevar 9dad69c630 math: allow to easily create a 4x4 matrix from a 3x3 matrix, and so on. 12 years ago
  Sam Hocevar 56d7f24a37 core: Append() was missing for arrays of single element structs. 12 years ago
  Sam Hocevar f1c0e3ba4e gpu: add methods to send mat2 and mat3 matrices to the shader. 12 years ago
  Sam Hocevar be4935c19c math: add code to build the normal matrix from a transformation matrix. 12 years ago
  Sam Hocevar eb51928415 math: add inversion code for 2×2 and 3×3 matrices, and transposition 12 years ago
  Sam Hocevar bc5bf62886 gpu: assume 8-bit unsigned vertex data is expected to be normalised on 0-1. 12 years ago
  Sam Hocevar b979030f95 core: fix a bug in the Array class where we would corrupt the data when 12 years ago
  Sam Hocevar 8894958f0e gpu: fix a stupid signed/unsigned inconsistency causing vertex declaration 12 years ago
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer 12 years ago
  Sam Hocevar b6c330f3d8 gpu: remove old code in VertexBuffer that caused a memory leak. 12 years ago
  Sam Hocevar 18cd98fe91 core: add a dynamic Array class. 12 years ago
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. 12 years ago
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 12 years ago
  Sam Hocevar 8da2f504a8 debug: use std::abort() instead of a custom idiocy. 12 years ago
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. 12 years ago
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 12 years ago
  Sam Hocevar 0d49891632 gpu: fix a nasty bug in the D3D9 vertex declaration code that caused 12 years ago
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 12 years ago
  Sam Hocevar b34088e5bd math: add mat2 and mat3 types; they'll be useful. 12 years ago
  Sam Hocevar 169a16b63e gpu: move the platform-specific triangle drawing call to the VertexDeclaration 12 years ago
  Sam Hocevar 560d5cc6be gpu: fix the core scene renderer. 12 years ago
  Sam Hocevar a54bb70d64 build: minor Windows compilation fixes. 12 years ago
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 12 years ago
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. 12 years ago
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. 12 years ago
  Sam Hocevar 3ab2f621f8 gpu: fix compilation errors and warnings in the vertex declaration code. 12 years ago
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. 12 years ago
  Sam Hocevar 5014b90b3e build: compilation fixes for errors introduced in the recent Direct3D 12 years ago
  Sam Hocevar 57f393d0d3 gpu: port the texture and scene handling code to Direct3D. Not functional. 12 years ago
  Sam Hocevar 15c4e8016a android: slightly update Android project for newer SDK versions. 12 years ago
  Sam Hocevar 64da211c62 math: do not use #pragma diagnostic push for GCC prior to 4.6. 12 years ago
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation 12 years ago
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly 12 years ago
  Sam Hocevar 88f10fe54b build: allow to build the Direct3D 9 driver with the mingw compiler. 12 years ago
  Sam Hocevar 5d2ddbdb6f math: use size_t instead of int for vector subscript to avoid torrents 12 years ago
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 12 years ago
  Sam Hocevar d855e72198 win32: the GDI+ byte swapping was wrong; fix that. 12 years ago
  Sam Hocevar d539f3b80c win32: shuffle bytes in GDI images to match what OpenGL supports. 12 years ago
  Sam Hocevar a3f410d697 video: allow to set the default clear color. 12 years ago
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 12 years ago
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now 12 years ago
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now 12 years ago
  Sam Hocevar 6868b1eb32 math: remove old non-working vector code for the float to half conversion. 12 years ago
  Sam Hocevar fac42dd7a2 xbox: create the Xbox application class and add a project file for MrPigeon. 12 years ago
  Sam Hocevar 4624e6394a math: fix VS2010 compiler warnings in the float/half conversion tables, and 12 years ago
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. 12 years ago
  Sam Hocevar ad64711c84 sdl: convert any opened image to 8 bit per channel because we don't have 12 years ago