Sam Hocevar
3544e76a4d
input: fix uninitialised variable.
8 years ago
touky
fd3a6a8ae6
imgui + renderer + mouse scroll
Added scissor mode in renderer
Added scissor support in imGui
Mouse scroll sensivity tweak
8 years ago
touky
d8efedf4d7
sdl input tweak
sdl integration now supports OS character input as per existing in sdl.
Use SetTextInputActive to turn it off/on
8 years ago
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
9 years ago
Benjamin ‘Touky’ Huet
3b00a2e5ee
Added Joystick count
9 years ago
Sam Hocevar
d64b117b8d
build: fix license and copyright information.
9 years ago
Sam Hocevar
70edc0d38e
misc: carry on with the lowercase rampage.
Using “Array” instead of “array” is now fully deprecated, and I replaced
the Log::Debug() etc. functions with msg::debug() etc. because log:: was
unavailable due to being a maths function.
Added up-to-date copyright notice and BOM to modified files, just in case.
9 years ago
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
9 years ago
Sam Hocevar
d9f2b07822
scene: fix multiple crashes in release mode and a few warnings.
In release mode our asserts are ignored for performance reasons and all
the code they may be executing is disabled, so no side effects will happen.
We can’t put programming logic in asserts.
9 years ago
Sam Hocevar
d6b7882bda
input: temporary workaround for a bug preventing us from binding the “A” key with SDL.
9 years ago
Sam Hocevar
2b4d3318d6
Fix a race condition in the file watcher and a few compilation warnings.
9 years ago
Lolbot
3797ac1179
fixed 3 files out of 4212:
- removed 177 CR characters
- removed 12 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 1 svn:eol-style properties
9 years ago
Benjamin ‘Touky’ Huet
9acf2e925b
lol Buildfix
9 years ago
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
9 years ago
Benjamin ‘Touky’ Huet
3e9e6178ae
Small refactor controller tweak
9 years ago
Benjamin ‘Touky’ Huet
9477f1f722
Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future.
9 years ago
Benjamin ‘Touky’ Huet
0e09074d33
Revamped Game/Draw groups to split stuff and help spreading tick
9 years ago
Benjamin ‘Touky’ Huet
f139a7e164
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
SDL2: Mouse is back ! With correct focus support
SDL2: Added typing support with keyboard
ShaderBuilder: Refactored and simplified Shader block creation
Several warning removal
Fixed Image::Copy
9 years ago
Benjamin ‘Touky’ Huet
4d3d7de4f2
Name refactors for doc stuff
9 years ago
Benjamin ‘Touky’ Huet
6c3dd67bc0
Controller refactor to enforce InputProfile usage (because why not)
DefaultThreadManager build FIX
9 years ago
Benjamin ‘Touky’ Huet
9c07e8c2e0
Added Thread classes
Added InputProfile in Controller
Added ExecLuaCode
9 years ago
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
9 years ago
Benjamin ‘Touky’ Huet
f3d30c4111
small tweak in controller
9 years ago
Sam Hocevar
aa2bb79c87
input: tweak warning messages.
10 years ago
Sam Hocevar
94f4df0c47
input: fix compilation warning.
10 years ago
Benjamin ‘Touky’ Huet
a89dac5c30
Fixed some stuff and added some small tweaks
10 years ago
Benjamin ‘Touky’ Huet
1756726fca
Added some shit in controller and text
10 years ago
Sam Hocevar
9ba22b8a58
input: prepare a small API for direct text input.
10 years ago
Sam Hocevar
4374db93c4
input: use key scancodes everywhere, but add a small fallback for SDL1.2.
10 years ago
Sam Hocevar
0cc1dd69ba
input: use scancodes instead of ASCII values when using SDL v2.
10 years ago
Sam Hocevar
6f1f7ab895
input: fix a typo in the key list and clean up some code.
10 years ago
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
10 years ago
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10 years ago
Sam Hocevar
b2283cd1a3
build: update VS solution and fix a few compilation warnings.
10 years ago
Sam Hocevar
7dba2ff3a1
base: use ptrdiff_t for array and string sizes and some other things.
10 years ago
Sam Hocevar
e49353f457
base: use variadic templates to remove 300+ lines of redundant code.
10 years ago
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10 years ago
Sam Hocevar
3862ad59dc
base: going on a lowercase rampage; today’s victim: Array.
10 years ago
Benjamin ‘Touky’ Huet
3d4b3d53c3
Added bunch of stuff on threads and images.
10 years ago
Benjamin ‘Touky’ Huet
b98584957c
Added Mouse scroll as axis.
10 years ago
Sam Hocevar
0f3805be4c
android: various fixes, but the switch to NativeActivity isn't complete.
11 years ago
Benlitz
e1241fd974
input: removed static keyword for global input names
11 years ago
Lolbot
91304801cc
fixed 22 files out of 2667:
- removed 2 CR characters
- removed 9 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 19 svn:eol-style properties
11 years ago
Benjamin ‘Touky’ Huet
2da1903619
Build fix
11 years ago
Benjamin ‘Touky’ Huet
747da72c44
Input : Small refactor, for clarity, easiness and beautification.
Constants : Added minus one.
11 years ago
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
11 years ago
Benlitz
339f05db73
input: binding multiple key/axis to the same controller action
11 years ago
Sam Hocevar
9cfe17fd8b
core: fix some minor compiler warnings.
11 years ago
Benlitz
c1da4619f7
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
core: calling InitGame() at the first tick of an entity. InitDraw is still uncalled yet
fixed mrpigeon and orbital accordingly
11 years ago
Benlitz
35c5bce344
orbital: upgraded to the new input system and fixed compilation. NOT WORKING since InputGame() is not currently being called by the engine.
11 years ago