282 Commit (96fc3031632272c5b4b09e62e7058d92105441ed)

Autore SHA1 Messaggio Data
  Sam Hocevar c5a4f59517 sys: getopt wrapper and reimplementation (first iteration). 8 anni fa
  Sam Hocevar 8c3c62bdc0 build: improvements when building as a subproject 8 anni fa
  Sam Hocevar 77bac2b98f build: new --disable-tools configure option 8 anni fa
  Sam Hocevar 39c00a8f5c build: add more tests to the common m4 file 8 anni fa
  Sam Hocevar 9c90721bda build: make mingw-std-threads a submodule 8 anni fa
  Sam Hocevar fb641c9e81 build: move PEGTL to a Git submodule 8 anni fa
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule 8 anni fa
  Sam Hocevar f1a2b66d62 build: move Bullet to a submodule 8 anni fa
  Sam Hocevar 1dcb065121 build: make imgui a submodule instead of copying it 8 anni fa
  Sam Hocevar fe279ea38b build: various autotools improvements and fixes 8 anni fa
  Sam Hocevar fe5bcc55cc build: move C++11 support macros to the common .m4 file 8 anni fa
  Sam Hocevar 3544b8ccd7 build: update Visual Studio solution 8 anni fa
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule 8 anni fa
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 8 anni fa
  Sam Hocevar a5290030fc build: fix .vcxproj files that would be constantly out of date. 8 anni fa
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. 8 anni fa
  Sam Hocevar 52529cd8b9 bullet: update code to most recent GitHub branch. 8 anni fa
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 8 anni fa
  Sam Hocevar 6a6cd8dc1d ld36: bootstrap project. 8 anni fa
  Sam Hocevar f9cef654c5 zepto8: add a Visual Studio project. 8 anni fa
  Sam Hocevar 3db14cd669 win64: various VS 2015 build fixes. 8 anni fa
  Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. 8 anni fa
  Sam Hocevar 6a6ecc66e9 Port all parsers to PEGTL 1.3.1. 8 anni fa
  Sam Hocevar 8e63078f0e allturdbeast: in-game documentation. 8 anni fa
  Sam Hocevar 7926ccf9b0 ld35: it’s that time of the year again. 8 anni fa
  Sam Hocevar 1280e15c9e build: use <GL/glew.h> instead of <glew.h>. 9 anni fa
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 anni fa
  Sam Hocevar ab930faa05 ld34: it’s that time of the year again. 9 anni fa
  Sam Hocevar 1cb187abd5 Some cleanup in the Visual Studio files. 9 anni fa
  Sam Hocevar bc9c8ff411 Move LD33 entry to main games directory. 9 anni fa
  Sam Hocevar 4bd6538a87 Fix a bug in SDL detection causing false positives. 9 anni fa
  Sam Hocevar 37837ebdf1 Prepare files and project for LD33. 9 anni fa
  Sam Hocevar 144cb0df31 sys: get rid of pthreads. 9 anni fa
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 anni fa
  Sam Hocevar 716585448e sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW. 9 anni fa
  Benjamin ‘Touky’ Huet fc35f25d3e Fixed the scene destroy crash 9 anni fa
  Sam Hocevar 144b6b344c sot3000: more improvememnts. 9 anni fa
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 9 anni fa
  Sam Hocevar e2ba6e44a3 sot3000: make the game code public. 9 anni fa
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 anni fa
  Sam Hocevar 2cad5dcb28 ld32: bare files for a Ludum Dare 32 game. 9 anni fa
  Sam Hocevar d33c31279e Fully move meshviewer to its own subdirectory to avoid build errors. 9 anni fa
  Benjamin ‘Touky’ Huet 5abbf24a3e Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state) 9 anni fa
  Lolbot 7b5ccb47d2 fixed 1892 files out of 4212: 9 anni fa
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 9 anni fa
  Benjamin ‘Touky’ Huet 3aac6cb2f2 Reorganizing MeshViewer 9 anni fa
  Sam Hocevar 8682025a10 build: remove deprecated stuff and fix a few Linux build issues. 9 anni fa
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 9 anni fa
  Benjamin ‘Touky’ Huet a8c3a80eb1 Add color var in lua 9 anni fa
  Benjamin ‘Touky’ Huet cf888d721d 3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE 9 anni fa