Benjamin ‘Touky’ Huet
9d876b6cb3
CIS FUCK
12 vuotta sitten
Benjamin ‘Touky’ Huet
11b6cfff4c
CIS FIX
12 vuotta sitten
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
12 vuotta sitten
Benjamin ‘Touky’ Huet
f514756a2d
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
12 vuotta sitten
Sam Hocevar
c5b40eb1d5
test: fix the physics simulation tick.
12 vuotta sitten
Benjamin ‘Touky’ Huet
38f0fd5fc3
Small name refactor & correct Kinematic integration.
+ Constraint hollow class.
12 vuotta sitten
Benjamin ‘Touky’ Huet
d642c90e6f
Added Collision group & mask support.
+ weird racist test : the primitives only collide with their same type.
12 vuotta sitten
Benjamin ‘Touky’ Huet
a93067b19a
Small refactor of the Phys::Simulation.
Phys::Simulation is now an entity.
Phys::Simulation now implements timesteps correctly.
12 vuotta sitten
Benjamin ‘Touky’ Huet
ebbed2988a
BtPhysTest : Container box now moves.
12 vuotta sitten
Sam Hocevar
92308c4e81
test: use 0 instead of NULL to fix the X360 build.
12 vuotta sitten
Benjamin ‘Touky’ Huet
cd46cef099
Added Cylinder primitives.
Added several delete/destructor, speeds up exit & saves memory.
12 vuotta sitten
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
12 vuotta sitten