13 Commits (9981cf4ce9ab90d4a0b42e16dc746701d9b85320)

Author SHA1 Message Date
  Sam Hocevar f1a2b66d62 build: move Bullet to a submodule 8 years ago
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule 8 years ago
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 8 years ago
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 years ago
  Sam Hocevar 8682025a10 build: remove deprecated stuff and fix a few Linux build issues. 9 years ago
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 9 years ago
  Benjamin ‘Touky’ Huet 26604940f2 Added Assimp to VS rules 10 years ago
  Sam Hocevar a07844682e build: remove dead PS3 code. 10 years ago
  Sam Hocevar 55897d7cae misc: experiment with two parser libraries (AXE and PEGTL). 10 years ago
  Sam Hocevar 41636a86ab build: add mingw’s libgcc to the link command on Visual Studio. 10 years ago
  Sam Hocevar a77d328ce9 build: add FFmpeg libraries to msbuild property sheet. 10 years ago
  Sam Hocevar 97586c549a build: add FFmpeg includes to msbuild property sheet. 10 years ago
  Sam Hocevar 2b81246a22 build: reorganise some visual studio shit and comment some files. 10 years ago
  Sam Hocevar b599c88582 build: fix an infinite loop in one of our build scripts and work around 10 years ago
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. 10 years ago
  Sam Hocevar 0bc2ec0480 build: move VS solution one directory below and create a VS2014 solution. 10 years ago
  Sam Hocevar 59a157a58c build: port solution to VS2013. Muahahaha. 10 years ago
  Sam Hocevar 7931bfaed6 build: some PS4 build fixes. 10 years ago
  Benlitz b98b0c7c30 Visual Studio 2012 solution + minor ignore list updates 11 years ago
  Sam Hocevar 8f67c3218f build: replace \ with / on the PS3 instead of trying to escape backslashes. 12 years ago
  Sam Hocevar 44c3f1c6a7 build: try to escape double quotes in .props file. 12 years ago
  Sam Hocevar 50d5c11e67 build: fuck msbuild, again. 12 years ago
  Sam Hocevar b00282a79f build: try to bypass a SNC VSI issue with string replacements. 12 years ago
  Sam Hocevar 06b50b7360 build: speed up Visual Studio builds by always disabling minimal rebuilds, 12 years ago
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of 12 years ago
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and 12 years ago
  Sam Hocevar 0f14383241 build: split the D3d9 build flags into D3d9 and Xinput for situations where 12 years ago
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they 12 years ago
  Sam Hocevar d0a1dd6873 build: generate debug information even in release mode. 12 years ago
  Sam Hocevar 3d02e1e213 build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime 12 years ago
  Sam Hocevar f8befa3d7b build: fix PS3 optimisation flags in VS2010. 12 years ago
  Sam Hocevar abf63fc76e build: always generate debug information in debug mode on VS2010. 12 years ago
  Sam Hocevar fb28a7cadd core: build Bullet as part of the VS2010 project. 12 years ago
  Sam Hocevar a557ab6a7e build: ship BulletPhysics for Win32, Win64, X360 and PS3. 12 years ago
  Benjamin ‘Touky’ Huet 6c4d4bdf5f Added Location modifier in URO. 12 years ago
  Sam Hocevar ccf26405f2 build: do not warn about deprecated CRT warnings; we know what we 12 years ago
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper 12 years ago
  Sam Hocevar 7dd4bec8c7 build: fix the VS2010 build and add build/ and binaries/ to the dist 12 years ago
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and 12 years ago
  Sam Hocevar 6cc678f6f9 build: allow to use OpenGL instead of Direct3D in Visual Studio by simply 12 years ago
  Sam Hocevar 512ce5529c build: get Orbital to build on Win32 again. 12 years ago
  Sam Hocevar 1b2c372658 build: define NOMINMAX unconditionally on Windows. 12 years ago
  Sam Hocevar 1443b5628f win32: add a custom build rule for '.lolfx' files. The files are properly 12 years ago
  Sam Hocevar aa1e17d95f build: fix for a fucking batch file limitation that won't let me iterate 12 years ago
  Sam Hocevar 682b9dbdd3 build: start configuring the build for Win64. 12 years ago
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 12 years ago
  Sam Hocevar c009074493 build: add Visual Studio props file that had mistakenly disappeared. 12 years ago