Sam Hocevar
c86f703dcf
Some Windows compilation fixes + support for [[nodiscard]].
7年前
Sam Hocevar
f9058a384d
3rdparty: upgrade PEGTL to its latest version (2.1.4 or something).
7年前
Sam Hocevar
ee622b762f
build: add several missing distributed files for Windows versions.
7年前
Sam Hocevar
e38a7e7c22
tools: remove lolremez.
It will now be available at https://github.com/samhocevar/lolremez
7年前
Sam Hocevar
ad45e4d284
doc: fix linking with ffmpeg on Linux and start a tutorial program.
8年前
touky
893ab7b6f5
first little pass, everything is broken.
Will resume on other computer.
8年前
Sam Hocevar
168dbb0e00
test: put back commit feature in check-source.sh.
8年前
Sam Hocevar
dc9f5c72cb
test: make source code checks more verbose
8年前
Sam Hocevar
eac41fd3f8
test: remove obsolete SVN support in check-source.sh
8年前
touky
3b255d4137
first test for lolimgui
8年前
Sam Hocevar
aaa39bd782
build: fix Windows build and LolFx generation
8年前
Sam Hocevar
9e4b6a4155
build: add path to lolfx resource names
This will help us deal with shader name collision. Breaks the Windows
build for the moment, unfortunately.
8年前
Sam Hocevar
c5a4f59517
sys: getopt wrapper and reimplementation (first iteration).
8年前
Sam Hocevar
8c3c62bdc0
build: improvements when building as a subproject
8年前
Sam Hocevar
77bac2b98f
build: new --disable-tools configure option
8年前
Sam Hocevar
39c00a8f5c
build: add more tests to the common m4 file
8年前
Sam Hocevar
9c90721bda
build: make mingw-std-threads a submodule
8年前
Sam Hocevar
fb641c9e81
build: move PEGTL to a Git submodule
8年前
Sam Hocevar
7ccf613a08
build: move Lua to a submodule
8年前
Sam Hocevar
f1a2b66d62
build: move Bullet to a submodule
8年前
Sam Hocevar
1dcb065121
build: make imgui a submodule instead of copying it
8年前
Sam Hocevar
fe279ea38b
build: various autotools improvements and fixes
8年前
Sam Hocevar
fe5bcc55cc
build: move C++11 support macros to the common .m4 file
8年前
Sam Hocevar
3544b8ccd7
build: update Visual Studio solution
8年前
Sam Hocevar
ce05d8589a
build: refactor msbuild files for usage as a submodule
8年前
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
8年前
Sam Hocevar
a5290030fc
build: fix .vcxproj files that would be constantly out of date.
8年前
Sam Hocevar
ba0e467a2e
build: rename liblolcore to liblol-core, etc.
8年前
Sam Hocevar
52529cd8b9
bullet: update code to most recent GitHub branch.
8年前
Sam Hocevar
969911a10a
gpu: remove 1200 lines of old DirectX 9 code.
8年前
Sam Hocevar
6a6cd8dc1d
ld36: bootstrap project.
8年前
Sam Hocevar
f9cef654c5
zepto8: add a Visual Studio project.
8年前
Sam Hocevar
3db14cd669
win64: various VS 2015 build fixes.
8年前
Sam Hocevar
2f66dcc33f
Switch PEGTL external to latest Git snapshot.
8年前
Sam Hocevar
6a6ecc66e9
Port all parsers to PEGTL 1.3.1.
There might be issues with lolremez but at first sight it seems to work.
8年前
Sam Hocevar
8e63078f0e
allturdbeast: in-game documentation.
8年前
Sam Hocevar
7926ccf9b0
ld35: it’s that time of the year again.
8年前
Sam Hocevar
1280e15c9e
build: use <GL/glew.h> instead of <glew.h>.
9年前
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
9年前
Sam Hocevar
ab930faa05
ld34: it’s that time of the year again.
9年前
Sam Hocevar
1cb187abd5
Some cleanup in the Visual Studio files.
9年前
Sam Hocevar
bc9c8ff411
Move LD33 entry to main games directory.
9年前
Sam Hocevar
4bd6538a87
Fix a bug in SDL detection causing false positives.
If SDL_CFLAGS is defined to a non-empty value, even spaces, a later
test will wrongly succeed and think SDL_CFLAGS is a user override.
9年前
Sam Hocevar
37837ebdf1
Prepare files and project for LD33.
9年前
Sam Hocevar
144cb0df31
sys: get rid of pthreads.
Since C++11 threads are available on every platform that has threads, we
no longer need our pthread implementation. The LOL_FEATURE_CXX11_THREADS
macro is gone, too, and we now just use LOL_FEATURE_THREADS.
Note that it is still necessary to link with -lpthread or -pthread on
some platforms, so we don’t throw that part away.
9年前
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
9年前
Sam Hocevar
716585448e
sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW.
9年前
Benjamin ‘Touky’ Huet
fc35f25d3e
Fixed the scene destroy crash
9年前
Sam Hocevar
144b6b344c
sot3000: more improvememnts.
Disallow firing when no ammo is active, tweak laser position, get rid of
the old tileset, add a title screen.
9年前
Benjamin ‘Touky’ Huet
71ee91fcb1
MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support
9年前