163 Commit (a18ccb3987ef3776199af991abaeeb9af7709b56)

Autore SHA1 Messaggio Data
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 9 anni fa
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 9 anni fa
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 anni fa
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10 anni fa
  Lolbot 78b1319e2a fixed 18 files out of 4242: 10 anni fa
  Sam Hocevar 6ffaca4bbd engine: move some files around. 10 anni fa
  Benjamin ‘Touky’ Huet 3b00a2e5ee Added Joystick count 10 anni fa
  Sam Hocevar d64b117b8d build: fix license and copyright information. 10 anni fa
  Sam Hocevar 144cb0df31 sys: get rid of pthreads. 10 anni fa
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 10 anni fa
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 anni fa
  Benjamin ‘Touky’ Huet 7605caace4 MultiScene: Phase 4: Rendering is fixed. 10 anni fa
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 anni fa
  Sam Hocevar 7257bcc1e8 sdl: tiny fix for SDLv1 keyboard input. 10 anni fa
  Sam Hocevar 42813316b8 build: improve emscripten build. 10 anni fa
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 10 anni fa
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 10 anni fa
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 11 anni fa
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 11 anni fa
  Sam Hocevar a07844682e build: remove dead PS3 code. 11 anni fa
  Sam Hocevar 8657a3adfa sys: use std::bind for thread workers to avoid ugly casts. 11 anni fa
  Sam Hocevar 42a5296207 gpu: use PEGTL to split lolfx files into different parts. 11 anni fa
  Benjamin ‘Touky’ Huet 1756726fca Added some shit in controller and text 11 anni fa
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. 11 anni fa
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. 11 anni fa
  Sam Hocevar 6f1f7ab895 input: fix a typo in the key list and clean up some code. 11 anni fa
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 11 anni fa
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 anni fa
  Sam Hocevar 7d4a58021f build: use SDL2 on Windows. 11 anni fa
  Sam Hocevar d37d124849 sdl: SDL2 video and audio support (no input yet). 11 anni fa
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 anni fa
  Sam Hocevar 4be9ea2a4e misc: replace NULL with nullptr. 11 anni fa
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 11 anni fa
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 anni fa
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 anni fa
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 11 anni fa
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. 11 anni fa
  Benjamin ‘Touky’ Huet b98584957c Added Mouse scroll as axis. 11 anni fa
  Lolbot 47b9f0abb0 fixed 69 files out of 2739: 12 anni fa
  Jean-Yves Lamoureux b59fdb8baa * Fix compilation on lesser tools 12 anni fa
  Jean-Yves Lamoureux 171433e9de * Fix compilation on lesser tools 12 anni fa
  Jean-Yves Lamoureux 81e4f7421e sdlinput: fix captured mouse coordinates 12 anni fa
  Sam Hocevar 92385ac1ee android: more NativeActivity migration work. 12 anni fa
  Sam Hocevar 0f3805be4c android: various fixes, but the switch to NativeActivity isn't complete. 12 anni fa
  Sam Hocevar af2fdff577 android: ensure the asset manager is initialised (hint: it's not). 12 anni fa
  Benjamin ‘Touky’ Huet 1cd715e6ef Mouse support now works in emscripten 12 anni fa
  Benjamin ‘Touky’ Huet e04367b138 mouse input fix 12 anni fa
  Benjamin ‘Touky’ Huet 2da1903619 Build fix 12 anni fa
  Benjamin ‘Touky’ Huet dfc2a47f7f Input : mouse focus integration. 12 anni fa
  Benjamin ‘Touky’ Huet 3281169274 Input : Fixed mouse speed calculation in sdl & android. 12 anni fa