Guillaume Bittoun
a28832a53b
arraynd: implementation/correction of the initializer_list constructor
10 years ago
Sam Hocevar
ffa21ed0d0
misc: disable all 16-bit float vectors when using Visual Studio.
10 years ago
Sam Hocevar
50fc5c818c
base: FUCK VISUAL STUDIO; VISUAL STUDIO IS DYING; VISUAL STUDIO SUCKS;
VISUAL STUDIO IS DEAD TO ME; VISUAL STUDIO DID WTC.
10 years ago
Sam Hocevar
d88217d413
base: fix header inconsistencies that broke the build.
10 years ago
Sam Hocevar
7dba2ff3a1
base: use ptrdiff_t for array and string sizes and some other things.
10 years ago
Sam Hocevar
67ce50ef59
base: fix a minor compilation warning.
10 years ago
Sam Hocevar
761f92c0b4
base: get rid of the ssize_t requirement and use ptrdiff_t instead.
10 years ago
Sam Hocevar
29dd656a78
math: make swizzling parameters readable in base 10 so that we understand
what's going on in the debugger.
10 years ago
Sam Hocevar
a772eb4fd4
base: remove unneeded operators in class array.
10 years ago
Sam Hocevar
90f0420382
math: fix uninitialised variable in arraynd.
10 years ago
Sam Hocevar
47f7fabbd9
math: activate arraynd and simplify some stuff in there.
10 years ago
Sam Hocevar
52f3fc7eb0
math: try to get proper EBCO from that fucking Visual Studio piece of shit.
10 years ago
Sam Hocevar
4be9ea2a4e
misc: replace NULL with nullptr.
10 years ago
Sam Hocevar
50ce473fcf
math: disable some half-float vectors because of VS2013.
10 years ago
Sam Hocevar
9106388a8a
math: make initializer_list vector constructors implicit.
10 years ago
Sam Hocevar
cc5c21c34b
math: add iterators and initializer_list constructors to vec_t.
10 years ago
Guillaume Bittoun
b3ce9ea902
arraynd: removing ComputeTotalSize for specialization also.
10 years ago
Guillaume Bittoun
b8c5f58826
arraynd: Removing useless method ComputeTotalSize.
10 years ago
Guillaume Bittoun
3921c579e1
arraynd: specializing arraynd for dimension 1
10 years ago
Sam Hocevar
e49353f457
base: use variadic templates to remove 300+ lines of redundant code.
10 years ago
Sam Hocevar
7cf72fd16e
base: add a simple tuple implementation.
10 years ago
Guillaume Bittoun
56325a0773
arraynd: handling array initialization like "arraynd<> a({ { {...}, {..." and fixing bug on arraynd::operator[] (proxy level was wrong).
10 years ago
Sam Hocevar
dec41f198f
test: syntax fix.
10 years ago
Sam Hocevar
18476d1b9a
test: add unit test for arraynd (deactivated for now).
10 years ago
Sam Hocevar
079ee8dcbf
math: some new operators for generic vectors, plus unit tests.
10 years ago
Guillaume Bittoun
1b784d3a24
arraynd: templating proxy’s inner array type instead of specializing
10 years ago
Guillaume Bittoun
faf11bcb93
arraynd: proxy implementation
10 years ago
Guillaume Bittoun
64c714ed37
Adding arraynd skeleton
10 years ago
Sam Hocevar
5dc05d7f3e
build: remove empty directories and add proper svn:ignore flags.
10 years ago
Sam Hocevar
7db4bee1c1
pimp: add some clustering in the Amiga export to speed up things.
10 years ago
Sam Hocevar
83199e3028
math: explicitly delete ctors and dtors in swizzled vectors.
10 years ago
Sam Hocevar
49692b8ba3
math: add saturate(x) as a shortcut to clamp(x,0,1).
10 years ago
Sam Hocevar
e996e953c8
sys: fix unititialised class member in File.
10 years ago
Sam Hocevar
7babf9dfde
math: fix a nasty bug involving swizzling vectors, add two safeguards so
that it never happens again, and unit tests in case it happens again.
10 years ago
Sam Hocevar
2087f920e7
math: reduce half operator count by half. Lol.
10 years ago
Sam Hocevar
3c4c41b298
math: reduce macro madness in half.h.
10 years ago
Sam Hocevar
d4144b1730
build: include common.am in Makefile.am stubs we create.
10 years ago
Sam Hocevar
11dc5eebcc
math: put almost all quaternion/vector/matrix operators in ADL namespaces.
10 years ago
Sam Hocevar
f6dd334c1a
math: use a combination of ADL and enable_if black magic to get rid of macros.
10 years ago
Sam Hocevar
4f28047fc4
math: refactor more shit, I have no idea what I’m doing.
10 years ago
Sam Hocevar
caabc35cb1
image: fix a compilation error caused by the GDI+ system headers.
10 years ago
Sam Hocevar
52cd11358e
math: finish renaming matrix<> to mat<>.
10 years ago
Sam Hocevar
7a28671dee
math: get rid of the base_vec* classes (thanks to relaxed unions), rename
MASK to SWIZZLE in the vector templates, rename matrix<> to mat<> for
consistency, implement transposition for all matrix sizes, make matrix
columns private and only accessible through operator[].
10 years ago
Sam Hocevar
a6327b2469
math: move complex/quaternion code out of vector.h and into transform.h.
10 years ago
Sam Hocevar
b7e237c6ea
math: move matrix code out of vector.h into a new matrix.h header.
10 years ago
Sam Hocevar
5b4a17de51
math: fix grave dot product bug introduced in the quat/cmplx refactor.
10 years ago
Sam Hocevar
5fcc47b74c
gpu: fix compilation on platforms that don't have GL_BGRA.
10 years ago
Sam Hocevar
31738409d9
math: add shortcuts and syntax colouring for mat3x4, mat3x2, etc.
10 years ago
Sam Hocevar
1b5d3557ec
build: some compilation fixes and tweaks for older (<= 4.6) versions of GCC.
10 years ago
Sam Hocevar
ad9a388e80
misc: remove 100% of the "using namespace std;" madness.
10 years ago