Sam Hocevar
a18ccb3987
build: drop support for SDL v1.
The only reason we had to keep this was for emscripten builds. We can
now use SDL v2 using “emconfigure ./configure CFLAGS="-s USE_SDL=2” and
a few additional flags.
SDL_Mixer v2 is not available in emscripten packages but either it will
be added at some time, or I will get rid of it altogether. An alternate
solution could be this code snippet I found:
cd SDL2_mixer
emconfigure ./configure --prefix=$(pwd)/dist --enable-music-ogg --disable-music-ogg-shared CFLAGS="-s USE_VORBIS=1"
emmake make install
6年前
Sam Hocevar
af06563b94
Do not try to link with liblol-bullet if Bullet was disabled.
6年前
Sam Hocevar
f6c386f560
Allow to build without Bullet Physics.
6年前
Sam Hocevar
487c82609c
Make lol-lua an optional dependency.
7年前
Sam Hocevar
42f52f2c8b
Update bullet3 to a more recent Git head.
7年前
Sam Hocevar
c7fa8939f5
Fix a few build issues when features are disabled.
7年前
Sam Hocevar
a94e477f7f
Parse build.config in configure.ac.
This gives us a reasonably cross-platform way to to build options. Works
well with LolRemez, where we no longer depend on GUI libraries.
7年前
Sam Hocevar
3e26164dc9
Add --enable-png configure flag.
7年前
Sam Hocevar
5b21579db4
Add --disable-opengl flag.
This flag disables GL, GLES, but also Glew and EGL libraries.
7年前
Sam Hocevar
fcd72f408f
Allow master projects to disable features.
When built as a subproject, we need the master to decide what features
to activate or not. This could lead to reduced dependences.
This patch also allows to build without imlib2.
7年前
Sam Hocevar
7be150b0e4
Allow to build without SDL or ffmpeg.
Linux-only for now. This will be necessary for projects that do not
actually use the rendering engine, such as LolRemez.
7年前
Sam Hocevar
f9058a384d
3rdparty: upgrade PEGTL to its latest version (2.1.4 or something).
7年前
Sam Hocevar
ad45e4d284
doc: fix linking with ffmpeg on Linux and start a tutorial program.
8年前
Sam Hocevar
c5a4f59517
sys: getopt wrapper and reimplementation (first iteration).
8年前
Sam Hocevar
8c3c62bdc0
build: improvements when building as a subproject
8年前
Sam Hocevar
77bac2b98f
build: new --disable-tools configure option
8年前
Sam Hocevar
39c00a8f5c
build: add more tests to the common m4 file
8年前
Sam Hocevar
9c90721bda
build: make mingw-std-threads a submodule
8年前
Sam Hocevar
fb641c9e81
build: move PEGTL to a Git submodule
8年前
Sam Hocevar
7ccf613a08
build: move Lua to a submodule
8年前
Sam Hocevar
f1a2b66d62
build: move Bullet to a submodule
8年前
Sam Hocevar
1dcb065121
build: make imgui a submodule instead of copying it
8年前
Sam Hocevar
fe279ea38b
build: various autotools improvements and fixes
8年前
Sam Hocevar
fe5bcc55cc
build: move C++11 support macros to the common .m4 file
8年前
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
8年前
Sam Hocevar
1280e15c9e
build: use <GL/glew.h> instead of <glew.h>.
9年前
Sam Hocevar
4bd6538a87
Fix a bug in SDL detection causing false positives.
If SDL_CFLAGS is defined to a non-empty value, even spaces, a later
test will wrongly succeed and think SDL_CFLAGS is a user override.
9年前
Sam Hocevar
a07844682e
build: remove dead PS3 code.
10年前
Sam Hocevar
e5faf45929
build: some PS4 compilation fixes.
10年前
Sam Hocevar
7934df34ef
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
10年前
Sam Hocevar
7d8e75b029
build: fix SDL2 library names.
10年前
Sam Hocevar
7d4a58021f
build: use SDL2 on Windows.
10年前
Sam Hocevar
d37d124849
sdl: SDL2 video and audio support (no input yet).
10年前
Sam Hocevar
5b8afad60a
build: minor tweaks for emscripten builds.
11年前
Sam Hocevar
f852e8d7e1
build: a lot more emscripten build fixes.
11年前
Sam Hocevar
94acb0f519
build: the “fuck you, Apple” commit; work around three different
compiler bugs in the Xcode toolchain.
11年前
Sam Hocevar
1b07850346
build: a few iOS build fixes; nowhere near ready though.
11年前
Sam Hocevar
1ff5c99da0
build: do not assume the OS X compiler understands -ObjC++.
11年前
Sam Hocevar
1d0eab0203
base: on Linux and some other architectures, dump a stack trace before
crashing from an assertion failure.
11年前
Sam Hocevar
face8cf61c
build: better check for compiler flags; we no longer try to use
flags that autoconf hasn’t checked first.
11年前
Sam Hocevar
32753fa130
build: fix a few macro logic issues in SDL.h inclusion.
12年前
Sam Hocevar
1e973c81bd
build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is
disabled until the engine code itself is ported to SDL2.
12年前
Sam Hocevar
e70fcd05f8
build: upgrade glew binaries to 1.9.0 and rename the contrib directory
to external so as to avoid some autocompletion collisions with "configure".
12年前
Sam Hocevar
bab0d4c7c5
build: put the OpenGL detection code in a separate .m4 file and assume
that the OpenGL framework on OS X provides GL version 2 at least.
12年前