6 коммитов (a4608bb51b8e6b27423e22482a70cc90d3f86a5f)

Автор SHA1 Сообщение Дата
  Sam Hocevar 42fb9b6853 gpu: support 1-component (luminance) textures. 13 лет назад
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 лет назад
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 лет назад
  Sam Hocevar 6944db663b tutorial: add a new texture generation example. 13 лет назад
  Sam Hocevar 26c945a31f gpu: allow to specify the pixel format when creating a texture; the 13 лет назад
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are 13 лет назад
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 13 лет назад
  Sam Hocevar e2295392b8 gpu: first FrameBuffer GPU class. 13 лет назад
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer 13 лет назад
  Sam Hocevar 11fb586a20 gpu: start implementing a vertex buffer object. 14 лет назад
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 14 лет назад
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14 лет назад
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 лет назад
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 15 лет назад
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 15 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 лет назад
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 15 лет назад
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 15 лет назад