Sam Hocevar
|
a4f4367877
|
build: do not launch weird Windows binaries when cross-compiling.
|
12 years ago |
Sam Hocevar
|
8f67c3218f
|
build: replace \ with / on the PS3 instead of trying to escape backslashes.
|
12 years ago |
Sam Hocevar
|
44c3f1c6a7
|
build: try to escape double quotes in .props file.
|
12 years ago |
Sam Hocevar
|
50d5c11e67
|
build: fuck msbuild, again.
|
12 years ago |
Sam Hocevar
|
b00282a79f
|
build: try to bypass a SNC VSI issue with string replacements.
|
12 years ago |
Sam Hocevar
|
dc58e55626
|
build: do not try to fix formatting in people/benlitz/*.
|
12 years ago |
Sam Hocevar
|
06b50b7360
|
build: speed up Visual Studio builds by always disabling minimal rebuilds,
hence allowing multiprocessor builds.
|
12 years ago |
Sam Hocevar
|
bbf72e1a64
|
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
|
12 years ago |
Benlitz
|
4146c9524e
|
Benlitz first test project setup
|
12 years ago |
Sam Hocevar
|
a82e9421d5
|
build: try to build neercs on Android; far from ready yet.
|
12 years ago |
Sam Hocevar
|
720e5fe399
|
build: honour the TMPDIR, TEMP etc. environment variables.
|
12 years ago |
Sam Hocevar
|
061ef6bd0a
|
build: always use the same build directory in run-bitten.sh to
avoid leaving gigabytes of cruft behind us, and do our best to
clean up afterwards.
|
12 years ago |
Sam Hocevar
|
e5e04a53c8
|
build: prepend /usr/local/bin in $PATH when running Bitten on OS X.
|
12 years ago |
Sam Hocevar
|
5ca6891030
|
build: check for a decent version of sed (ie. not the shitty BSD one).
|
12 years ago |
Sam Hocevar
|
88aa2a48c2
|
build: shorter machine descriptions in build logs.
|
12 years ago |
Sam Hocevar
|
df7a21d68f
|
tutorial: add texture demo to the VS solution.
|
12 years ago |
Sam Hocevar
|
e70fcd05f8
|
build: upgrade glew binaries to 1.9.0 and rename the contrib directory
to external so as to avoid some autocompletion collisions with "configure".
|
12 years ago |
Sam Hocevar
|
5c60fe42a0
|
build: do not try to advertise a bitten config for Android, NaCl or the
Raspi if running on Windows.
|
12 years ago |
Sam Hocevar
|
bab0d4c7c5
|
build: put the OpenGL detection code in a separate .m4 file and assume
that the OpenGL framework on OS X provides GL version 2 at least.
|
12 years ago |
Sam Hocevar
|
50ff3f9ce0
|
ps3: refactor elf → self build logic and make make_fself mandatory
when building for the PS3 on a Unix system.
|
12 years ago |
Sam Hocevar
|
5ee487ecf8
|
build: port run-bitten.sh to OS X.
|
12 years ago |
Sam Hocevar
|
076eb3d1a9
|
build: add Android, NaCl and Raspberry Pi to the list of targets
autodetected by run-bitten.sh.
|
12 years ago |
Sam Hocevar
|
22fe7c2134
|
build: improve the run-bitten script so that it runs on Linux.
|
12 years ago |
Sam Hocevar
|
8c9a5d4779
|
build: add a script to automatically run bitten on Windows. Needs some tweaking
before it also runs on Linux or OS X.
|
12 years ago |
Sam Hocevar
|
e59d306e54
|
build: disable those fucking "Any CPU" and "Mixed Platforms" build
configurations. Seriously, fuck Visual Studio.
|
12 years ago |
Sam Hocevar
|
8e62b9a2c0
|
build: set default verbosity to 0 and tweak the LolFx build rule so that
it understands V=0 and V=1.
|
12 years ago |
Sam Hocevar
|
ca5238b145
|
lolfx: names such as "x" or "bgra" are field selectors, but we must also
accept them as variable names.
|
12 years ago |
Sam Hocevar
|
b73d8b5382
|
vslol: create a Visual Studio plugin that will let us rebuild parsers & lexers.
|
12 years ago |
Sam Hocevar
|
d953508b81
|
build: try to detect the number of CPU cores on Windows.
|
12 years ago |
Sam Hocevar
|
36d52e2912
|
build: abort make process if a flex or bison run fails.
|
12 years ago |
Sam Hocevar
|
5320310f5a
|
build: "make generated" now recursively rebuilds all flex/bison targets.
|
12 years ago |
Sam Hocevar
|
ca909bb317
|
build: refactor lolfx build rule into common.am.
|
12 years ago |
Sam Hocevar
|
e390f03e0a
|
build: add a common.am include file and a "make lolcheck" target that does
nothing for now except ensure that every makefile includes common.am.
|
12 years ago |
Sam Hocevar
|
d18b7698c7
|
build: check the source code with LANG=C to avoid locale-related parse
discrepancies.
|
12 years ago |
jeunathe
|
2a9f2bed79
|
New subProject for jnat
|
12 years ago |
Sam Hocevar
|
320cb04876
|
build: do not check for CRLF on Windows, since most files would have been
converted by the Vcs. Also ignore Trac plugins.
|
12 years ago |
Sam Hocevar
|
cc369b4b0f
|
build: include check-source.sh in the "make test" targets.
|
12 years ago |
Sam Hocevar
|
1bf56e9a6b
|
test: tell lolbot to fix jnat's code, too.
|
12 years ago |
Lolbot
|
17eecb115f
|
build: improve source checking script for lolbot.
|
12 years ago |
Sam Hocevar
|
d4c77690d3
|
build: start working on a script to test source code problems.
|
12 years ago |
Sam Hocevar
|
ca1050e047
|
debug: get rid of quad.cpp, it's become useless.
|
12 years ago |
Sam Hocevar
|
a86eaf1bb2
|
tutorial: start working on a small Perlin-like noise demo.
|
12 years ago |
Sam Hocevar
|
5f137d077c
|
debug: add minor debug messages to the ticker, ensure LOL_DEBUG and
LOL_RELEASE are set by msbuild, and use the debug PSGL on the PS3.
|
12 years ago |
Sam Hocevar
|
50de813d99
|
gpu: explicitly create render targets on the Xbox 360.
|
12 years ago |
Sam Hocevar
|
30259d6329
|
build: add a demo for Peeweek.
|
12 years ago |
Sam Hocevar
|
549219c6f6
|
build: reorganise person stuff inside a people/ directory.
|
12 years ago |
Sam Hocevar
|
8e1141bb68
|
build: reorganise VS2010 solution.
|
12 years ago |
Sam Hocevar
|
0f14383241
|
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
|
12 years ago |
Sam Hocevar
|
1026860ac0
|
build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never to
the C compiler (the Android build script did that).
|
12 years ago |
Sam Hocevar
|
bb6e400457
|
android: explicitly load stlport_shared when initialising the native object.
|
12 years ago |