Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12 years ago
Lolbot
23807ea88e
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
12 years ago
Benjamin ‘Touky’ Huet
5d10ec177c
Small physic refactor.
12 years ago
Benjamin ‘Touky’ Huet
11ddba1864
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
12 years ago
Benjamin ‘Touky’ Huet
7334bb2ec1
Added Base/Attachment Logic, works with Kinematic & Ghost.
12 years ago
Benjamin ‘Touky’ Huet
e314c12ebe
Seems like default values in constructor generates Warning on Chrome.
12 years ago
Benjamin ‘Touky’ Huet
075be12a77
Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics.
12 years ago
Benjamin ‘Touky’ Huet
735d3dace5
Reverted last CL
12 years ago
Benjamin ‘Touky’ Huet
50c2855d89
Small .h & .cpp refactor
12 years ago
Benjamin ‘Touky’ Huet
ca94a77974
BtPhysTest : Splitted Physics files
12 years ago
Benjamin ‘Touky’ Huet
fd6da1f6d9
CIS MASS DESTRUCTION !
Indeed
12 years ago
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
12 years ago
Benjamin ‘Touky’ Huet
1ca08dd0d7
LocalInertia error FIX.
Character integration better but still not working.
12 years ago
jeunathe
4f06ca1307
added return
12 years ago
Benjamin ‘Touky’ Huet
4b358e6042
Skeleton for EasyCharacterController
12 years ago
Benjamin ‘Touky’ Huet
f514756a2d
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
12 years ago
Benjamin ‘Touky’ Huet
4a31a63b77
Correct integration of EasyConstraint + TestDemo.
12 years ago
Benjamin ‘Touky’ Huet
38f0fd5fc3
Small name refactor & correct Kinematic integration.
+ Constraint hollow class.
12 years ago
Benjamin ‘Touky’ Huet
d642c90e6f
Added Collision group & mask support.
+ weird racist test : the primitives only collide with their same type.
12 years ago
Benjamin ‘Touky’ Huet
a93067b19a
Small refactor of the Phys::Simulation.
Phys::Simulation is now an entity.
Phys::Simulation now implements timesteps correctly.
12 years ago
Sam Hocevar
a492530c60
test: fix an alignment issue with btVector3/vec3 casts.
12 years ago
Benjamin ‘Touky’ Huet
ebbed2988a
BtPhysTest : Container box now moves.
12 years ago
Benjamin ‘Touky’ Huet
e82c65aa18
Added walls and better context to the physics.
12 years ago
Benjamin ‘Touky’ Huet
444ed1df81
EasyPhysics : Added Capsules.
12 years ago
Benjamin ‘Touky’ Huet
cd46cef099
Added Cylinder primitives.
Added several delete/destructor, speeds up exit & saves memory.
12 years ago
Benjamin ‘Touky’ Huet
0ea021a40a
EasyMesh : Fixed normals on disc when one of the radius == 0
EasyPhysics : Added Cone primitive.
12 years ago
Benjamin ‘Touky’ Huet
9c5364c734
Added sphere in EasyPhysics
12 years ago
Benjamin ‘Touky’ Huet
b37dfcabf8
CIS FIX
12 years ago
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
12 years ago