Sam Hocevar
|
b369be3dd7
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build: various Windows compilation fixes.
|
10 years ago |
Sam Hocevar
|
5fb1ce656f
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math: add an Array2D class that acts like a 2D matrix.
|
10 years ago |
Sam Hocevar
|
1e23be81a0
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base: remove Array::PushFirst() because Array::Insert(..., 0) works just
as well, remove PushUniqueFirst in favour of InsertUnique(), and optimise
Array::Swap().
|
10 years ago |
Sam Hocevar
|
1dc1c0583a
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image: port some error diffusion dithering algorithms.
|
10 years ago |
Sam Hocevar
|
da6b3d5cd0
|
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
|
10 years ago |
Sam Hocevar
|
6c323663ab
|
image: implement AutoContrast().
|
10 years ago |
Sam Hocevar
|
60a8a64c8f
|
image: fix two small but nasty bugs in the Image methods.
|
10 years ago |
Sam Hocevar
|
eac62b436b
|
image: start to implement some conversions between pixel spaces.
|
10 years ago |
Sam Hocevar
|
347e6a0551
|
image: port libpipi stock images, plus noise and screen rendering.
|
10 years ago |
Sam Hocevar
|
9e08928ad3
|
base: allow to retrieve the keys in Map, and use that to clean up Image.
|
10 years ago |
Sam Hocevar
|
5fc5d62849
|
image: add an optional Imlib2 codec, prepare for float32 images, make the
Lock/Unlock mechanism safer, and implement the rule of three.
|
10 years ago |
Sam Hocevar
|
53ee229093
|
base: put the array growing logic in a central place.
|
10 years ago |
Sam Hocevar
|
227411f337
|
image: refactor codecs so that they no longer store anything in the image
objects themselves.
|
10 years ago |
Sam Hocevar
|
90786652e8
|
base: fix Array::Insert to avoid copying the whole array and add a unit test.
|
10 years ago |
Sam Hocevar
|
4d298c9e39
|
algorithm: tweak the sort routines so that they only use the "<" operator.
|
10 years ago |
Sam Hocevar
|
f455f0e2d1
|
image: start reworking the Image class to properly split the pixel handling
and the codec logic.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
60887138ff
|
Added tostring to vectors, similar to printf, but with tostring.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
5f12e3ebc1
|
operator bis repetitas ....
|
10 years ago |
Benjamin ‘Touky’ Huet
|
115bd31b0e
|
Learn your fucking operators, you dumbass !!!!!
|
10 years ago |
Benjamin ‘Touky’ Huet
|
809600ea47
|
Fixed Thread-safe image loading
|
10 years ago |
Benjamin ‘Touky’ Huet
|
101365933f
|
Added better Custom string support for safe enum
|
10 years ago |
Sam Hocevar
|
3ca9fb109a
|
build: fix some badly merged headers.
|
10 years ago |
Sam Hocevar
|
79ed58f1f0
|
Merge branch 'master' into scenegraph
|
10 years ago |
Sam Hocevar
|
d16595a0bc
|
image: some refactoring of the Image class. Not final.
|
10 years ago |
Sam Hocevar
|
4d54404377
|
build: update autotools build.
|
10 years ago |
Sam Hocevar
|
b5672a6f61
|
neercs: refactor the shader system.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
fe50f4f05e
|
fixed sln
|
10 years ago |
Sam Hocevar
|
e8bf5237d2
|
bullet: fix a very verbose C++11 warning.
|
10 years ago |
Lolbot
|
ed8afab4bb
|
fixed 58 files out of 2859:
- removed 0 CR characters
- removed 112 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 58 svn:eol-style properties
|
10 years ago |
Sam Hocevar
|
ce1d39cc3a
|
image: import old libpipi code, hoping it can be upgraded to C++ and
merged iteratively with our current image processing code.
|
10 years ago |
Sam Hocevar
|
5f17711f91
|
math: minor cleanup.
|
10 years ago |
Sam Hocevar
|
1544efa0cd
|
image: the GDI+ backend can now save images, too.
|
10 years ago |
Sam Hocevar
|
1a19fe393e
|
gpu: fix an annoying Visual Studio warning in renderer.h.
|
10 years ago |
Sam Hocevar
|
d982b67aaa
|
image: add methods to save images and a small test program.
|
10 years ago |
Sam Hocevar
|
8c3794a168
|
base: support range-based for loops in lol::Array.
|
10 years ago |
Sam Hocevar
|
1713602077
|
math: revert the lvalue vector swizzles because VS2012 lags behind.
|
10 years ago |
Sam Hocevar
|
ab470ef409
|
math: activate vector swizzling for lvalues.
|
10 years ago |
Sam Hocevar
|
44dec8612e
|
core: fix minor Windows and Raspberry compilation issues.
|
10 years ago |
Sam Hocevar
|
3c8ef15f0e
|
gpu: switch some types to enum classes to check C++11 support.
|
10 years ago |
Sam Hocevar
|
99db2f0c11
|
base: port all existing codebase to safe enums where absolutely required.
|
10 years ago |
Sam Hocevar
|
47e71bda63
|
base: rough implementation of safe enums with minimal ToString() support.
|
10 years ago |
Sam Hocevar
|
7e769d6c79
|
base: make the safe enums slightly safer. :-)
|
10 years ago |
Sam Hocevar
|
231d74f1f8
|
gpu: implement RenderContext::SetBlendEquation().
|
10 years ago |
Sam Hocevar
|
38c5068834
|
build: add palette.lolfx to Makefile.am.
|
10 years ago |
Lolbot
|
7f6d2054e5
|
fixed 5 files out of 2793:
- removed 2 CR characters
- removed 16 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 4 svn:eol-style properties
|
10 years ago |
Benjamin ‘Touky’ Huet
|
1e4af19a89
|
Praise the Safe-Enum.
Implemented Safe-Enum for everyone.
Now the power is in the Safe-Enum for all.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
f5e37a4337
|
AddedSprite_sorter stores parameters now.
Added palette in Scene.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
d075ef8861
|
tweak
|
10 years ago |
Benjamin ‘Touky’ Huet
|
36b5b9e228
|
tweaks
|
10 years ago |
Benjamin ‘Touky’ Huet
|
670a8914ad
|
Added thread sort && info build for SpriteSorter
|
10 years ago |