7 коммитов (adf0dfcc7e4ea3ba402bb91109f658f1fdd73088)

Автор SHA1 Сообщение Дата
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 лет назад
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 лет назад
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 лет назад
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 лет назад
  Sam Hocevar 6c3b80be8f Particle emitter test. 14 лет назад
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 14 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 лет назад
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. 14 лет назад
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 лет назад
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 лет назад
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 лет назад
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 14 лет назад
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. 14 лет назад