2 Revīzijas (adfd582b98531e747abe1e5755768e8cc681bdf6)

Autors SHA1 Ziņojums Datums
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. pirms 13 gadiem
  Sam Hocevar 533b3b33e0 render: add a Gradient class that will be used for dithering later. pirms 13 gadiem
  Sam Hocevar b71ed99d8e debug: reset the GL state more aggressively between quad renderings; this pirms 13 gadiem
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. pirms 13 gadiem
  Sam Hocevar 30e697f7bd test: start writing really minimalist GL rendering tests. pirms 13 gadiem
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. pirms 14 gadiem
  Sam Hocevar df21968ce2 Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline pirms 14 gadiem
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. pirms 14 gadiem
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. pirms 14 gadiem
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. pirms 14 gadiem
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. pirms 14 gadiem
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. pirms 14 gadiem
  Sam Hocevar 57a0cb5102 Refactor stuff. pirms 14 gadiem
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. pirms 14 gadiem
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. pirms 14 gadiem
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. pirms 14 gadiem
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. pirms 14 gadiem