1 コミット (b0e067846897c17004340e9767baf777dbc0fb2b)

作成者 SHA1 メッセージ 日付
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 10年前
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10年前
  Benjamin ‘Touky’ Huet 51a4b892c7 MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline 10年前
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 10年前
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 10年前
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11年前
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 11年前
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 12年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13年前
  Sam Hocevar 54fe8937ad input: support Xbox input system for gamepads. 13年前
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. 13年前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13年前
  Sam Hocevar 7fd393b7ef sdl: on Windows, perform the input tick in the main drawing thread. 13年前
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 14年前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15年前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15年前
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 15年前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15年前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15年前
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. 15年前