Sam Hocevar
|
10272731ee
|
color: fix issues in color to string conversions.
|
11 years ago |
Sam Hocevar
|
547fe6a908
|
color: utility functions to convert vec3 colors to hex strings.
|
11 years ago |
Jean-Yves Lamoureux
|
1f0696acda
|
benlitz: add Makefile.am for lolui
|
11 years ago |
Sam Hocevar
|
e2eb9e9ed7
|
build: minor Win32 fixes for Jylam's project.
|
11 years ago |
Sam Hocevar
|
d46e63ff29
|
build: VS2012 solution and project tweaks for exotic platforms.
|
11 years ago |
Jean-Yves Lamoureux
|
b59fdb8baa
|
* Fix compilation on lesser tools
|
11 years ago |
Jean-Yves Lamoureux
|
171433e9de
|
* Fix compilation on lesser tools
|
11 years ago |
Jean-Yves Lamoureux
|
81e4f7421e
|
sdlinput: fix captured mouse coordinates
|
11 years ago |
Benlitz
|
246af694d8
|
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
|
11 years ago |
Benlitz
|
02435c4b22
|
adding resharper to .gitignore for the lame windows coders that also writes assisted C# code
|
11 years ago |
Sam Hocevar
|
b91c177125
|
camera: const correctness for all getters.
|
11 years ago |
Sam Hocevar
|
2291ce5d1e
|
math: add mat2::identity, etc. as global constants.
|
11 years ago |
Sam Hocevar
|
e1d459ed75
|
math: allow quat * vec3 and quat * vec4 operations.
|
11 years ago |
Sam Hocevar
|
843cc42ed1
|
font: support \b (backspace) in text rendering.
|
11 years ago |
Jean-Yves Lamoureux
|
8e544d0815
|
font: coding style ☜(゚ヮ゚☜)
|
11 years ago |
Jean-Yves Lamoureux
|
6cce28dd93
|
font: add support for \n
|
11 years ago |
Sam Hocevar
|
92385ac1ee
|
android: more NativeActivity migration work.
|
11 years ago |
Sam Hocevar
|
0f3805be4c
|
android: various fixes, but the switch to NativeActivity isn't complete.
|
11 years ago |
Sam Hocevar
|
af2fdff577
|
android: ensure the asset manager is initialised (hint: it's not).
|
11 years ago |
Sam Hocevar
|
591caaabdc
|
sys: some path guessing logic fixes for standalone builds.
|
11 years ago |
Sam Hocevar
|
1e15e3ec43
|
singlshot: add a Visual Studio project and fix minor things.
|
11 years ago |
Sam Hocevar
|
ac81bd78a2
|
core: account for case-insensitive systems for data directories.
|
11 years ago |
Sam Hocevar
|
608918bdb0
|
singlshot: move Ludum Dare #28 entry to a real game project!
|
11 years ago |
Sam Hocevar
|
752829b7ed
|
gpu: shader fixes for the Web version.
|
11 years ago |
Sam Hocevar
|
7d230d7674
|
math: add distance() function for vectors.
|
11 years ago |
Sam Hocevar
|
9df9440e67
|
ld28: skeleton files.
|
11 years ago |
Sam Hocevar
|
388098a178
|
hsv2rgb 6th
|
11 years ago |
Sam Hocevar
|
8e732627d2
|
lolremez: add missing matrix.h implementation.
|
11 years ago |
Sam Hocevar
|
d0ebacf545
|
lolremez: simplify the solver class.
|
11 years ago |
Sam Hocevar
|
90706c8d44
|
lolremez: move some LolRemez matrix functions out of the engine.
|
11 years ago |
Sam Hocevar
|
f9840e3458
|
lolremez: move LolRemez out of the engine, it's really too specific.
|
11 years ago |
Sam Hocevar
|
ca87acd033
|
scene: fix light object usage in various demos and example programs.
|
11 years ago |
Sam Hocevar
|
1945e85afc
|
scene: start working on the scene class reorganisation.
|
11 years ago |
Sam Hocevar
|
3b62246ef8
|
math: minor rework in the Euler angles conversion.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
87aa2dc3e9
|
shiny*.lolfx : light reflect FIX
|
11 years ago |
Benjamin ‘Touky’ Huet
|
066f131852
|
Light : Added Type SfEnum.
Shiny*.lolfx : fixed Directional light calculation.
MV : Tweak for future camera behaviour encapsulation.
|
11 years ago |
Benlitz
|
e1241fd974
|
input: removed static keyword for global input names
|
11 years ago |
Benlitz
|
845a870c9f
|
gpu: fixed Video::GetSize(), it was previously returning the size of the current viewport, it is now returning the size of the back buffer.
|
11 years ago |
Benlitz
|
f10d224d9d
|
lolui: first draft of an ui framework (wip)
|
11 years ago |
Benjamin ‘Touky’ Huet
|
2b6b50aa26
|
EZMesh : Some files splitup
|
11 years ago |
Benjamin ‘Touky’ Huet
|
c411be843c
|
Added Flat debugrendermode
Wireframe is back for normal OGL users
MV : Added timed command execution for future "demo mode"
|
11 years ago |
Benjamin ‘Touky’ Huet
|
72366b856a
|
btPhystest fixup
|
11 years ago |
Benjamin ‘Touky’ Huet
|
accce03e6f
|
small tweaks in EZMesh shader compatibilities
|
11 years ago |
Lolbot
|
91304801cc
|
fixed 22 files out of 2667:
- removed 2 CR characters
- removed 9 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 19 svn:eol-style properties
|
11 years ago |
Benjamin ‘Touky’ Huet
|
426fedfb9d
|
Moved games build after demo (because tutorial) and abuse at the end, because it always breaks on non-basic-linux builds.
|
11 years ago |
Sam Hocevar
|
470fbbc550
|
build: add Abuse to the Visual Studio solution and exclude NaCl files
from all platform builds.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
4029f475e4
|
for ze LOL
|
11 years ago |
Benjamin ‘Touky’ Huet
|
34688578ae
|
Added Shiny flat lolfx
|
11 years ago |
Benjamin ‘Touky’ Huet
|
b608607dba
|
EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
60f09e226f
|
MV: Added Zoom out.
|
11 years ago |