2 Commits (b2d73f6310c3c2339ca082a7c69c0ac48b12f109)

Author SHA1 Message Date
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 years ago
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 13 years ago
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 years ago
  Sam Hocevar 92d0050938 ps3: add a build-ps3 script that uses autoconf and automake. 13 years ago
  Sam Hocevar bf5e4ba76e sdl: fix touchscreen event handling by first applying mouse moves, then 14 years ago
  Sam Hocevar cc05a63bb7 video: get rid of Video::GetWidth() and Video::GetHeight(). 14 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 years ago
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 years ago
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 years ago
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 years ago
  Sam Hocevar ee36574c01 Pieces can now be grabbed around. 14 years ago
  Sam Hocevar 2d93e03c45 Mouse button support in Lol Engine. 14 years ago
  Sam Hocevar d248ae8b9a Make SdlInput regularly inject the mouse position into the Input singleton. 14 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 years ago
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 14 years ago
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 years ago
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 years ago
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. 14 years ago
  Sam Hocevar 172a256c89 Properly initialise SDL in the input system's constructor. 14 years ago
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. 14 years ago