64 Commits (b38276be63ece6ee321ceca8a3b85ec83a5adb70)

Autor SHA1 Nachricht Datum
  Benjamin ‘Touky’ Huet b38276be63 easymesh : typo vor 12 Jahren
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly vor 12 Jahren
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. vor 12 Jahren
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). vor 12 Jahren
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass vor 12 Jahren
  Benjamin ‘Touky’ Huet 0abe5573e5 easymesh : an ASSERT was not properly setup. vor 12 Jahren
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function vor 12 Jahren
  Sam Hocevar 1e95b39a62 build: various compilation fixes. vor 12 Jahren
  Benjamin ‘Touky’ Huet ea603d48e3 easymesh : Vertex attribute name can now be customize. Vertex declaration code simplification, ASSERT is more understandable. vor 12 Jahren
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. vor 12 Jahren
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. vor 12 Jahren
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras vor 12 Jahren
  Benjamin ‘Touky’ Huet b46adfa65b easymesh : Tweak previous crashfix. vor 13 Jahren
  Benjamin ‘Touky’ Huet e7466ba956 easymesh : EasyMeshData crashfix vor 13 Jahren
  Sam Hocevar 2b1932b325 build: avoid M_PI_2, the PS3 doesn’t have it. vor 13 Jahren
  Lolbot 8e0816a7c3 fixed 5 files out of 2487: vor 13 Jahren
  Benjamin ‘Touky’ Huet 77dcb3c146 EasyMesh : vdecl/vbo flag test fixup. vor 13 Jahren
  Benjamin ‘Touky’ Huet 96972cdc4d easymesh : Bitfield big Fuckup. Never code drunk. vor 13 Jahren
  Lolbot 6798a11807 fixed 4 files out of 2475: vor 13 Jahren
  Benjamin ‘Touky’ Huet 1b436f4821 CIS FAIL : Long time no see. vor 13 Jahren
  Benjamin ‘Touky’ Huet 020d539586 easymesh : vertices datas are now stored in a very user-friendly struct. Heavier on datas, though. vor 13 Jahren
  Benjamin ‘Touky’ Huet 6c5a279c46 easymesh : "struct m_gpu" no longer exists and has been replaced by more simpler classes. VertexDecl&Buffer are now not created several times when using the same source datas. vor 13 Jahren
  Lolbot 55cd411cbb fixed 3 files out of 2475: vor 13 Jahren
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. vor 13 Jahren
  Benjamin ‘Touky’ Huet e42d857ed4 easymesh : Added SmoothMesh operation, works well with triangle, not well with a box. vor 13 Jahren
  Lolbot 9cb79bb21e fixed 3 files out of 2468: vor 13 Jahren
  Benjamin ‘Touky’ Huet 3ea6d93e95 easymesh : Added SplitTriangles function to multiply triangles for triangle MADNESS ! vor 13 Jahren
  Benjamin ‘Touky’ Huet 506befcf4a easymesh : Added Twist/Ben/Shear & Taper refactor. vor 13 Jahren
  Benjamin ‘Touky’ Huet 73fd59c69a easymesh : all radius are now diameters so all mesh operation size values are coherent. vor 13 Jahren
  Benjamin ‘Touky’ Huet fb7bb880ea easymesh: all operations now generate UVs for the mesh. vor 13 Jahren
  Lolbot 3661a929e6 fixed 4 files out of 2376: vor 13 Jahren
  Benjamin ‘Touky’ Huet e4cf8211e4 Added VertexDictionnary object to manage vertices with same coord && connected vertices. vor 13 Jahren
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. vor 13 Jahren
  Benjamin ‘Touky’ Huet 7f5c20238b easymesh : CSG operation is now handled with a safe enum. vor 13 Jahren
  Sam Hocevar d4766d410f build: fix all vector/scalar type mismatches such as "vec2 * double" vor 13 Jahren
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. vor 13 Jahren
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. vor 13 Jahren
  Lolbot 7e4da3d634 fixed 27 files out of 2315: vor 13 Jahren
  Benjamin ‘Touky’ Huet 1038fa7fbe Small MeshCsg return FIX vor 13 Jahren
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. vor 13 Jahren
  jeunathe 08e81c93d1 coding style my ass vor 13 Jahren
  jeunathe 504f9a4ca2 Update EasyMesh.Convert() method. vor 13 Jahren
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. vor 13 Jahren
  Sam Hocevar 7fa661a2fd easymesh: motherfucking planetary gears demo. vor 13 Jahren
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. vor 13 Jahren
  Benjamin ‘Touky’ Huet 924a2afbbe the stupidest idea of the day : the cube light, specular still missing. vor 13 Jahren
  Sam Hocevar 573c5053d9 easymesh: fix point light handling. vor 13 Jahren
  Benjamin ‘Touky’ Huet 828734c3f2 "Point light" Tweak vor 13 Jahren
  Benjamin ‘Touky’ Huet 8cde92fd2e first commit in a while, small test in ShinyLol vor 13 Jahren
  Benjamin ‘Touky’ Huet ea517c2926 Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour. vor 13 Jahren