64 Révisions (b38276be63ece6ee321ceca8a3b85ec83a5adb70)

Auteur SHA1 Message Date
  Benjamin ‘Touky’ Huet b38276be63 easymesh : typo il y a 12 ans
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 12 ans
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. il y a 12 ans
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). il y a 12 ans
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass il y a 12 ans
  Benjamin ‘Touky’ Huet 0abe5573e5 easymesh : an ASSERT was not properly setup. il y a 12 ans
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function il y a 12 ans
  Sam Hocevar 1e95b39a62 build: various compilation fixes. il y a 12 ans
  Benjamin ‘Touky’ Huet ea603d48e3 easymesh : Vertex attribute name can now be customize. Vertex declaration code simplification, ASSERT is more understandable. il y a 12 ans
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. il y a 12 ans
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. il y a 12 ans
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras il y a 12 ans
  Benjamin ‘Touky’ Huet b46adfa65b easymesh : Tweak previous crashfix. il y a 13 ans
  Benjamin ‘Touky’ Huet e7466ba956 easymesh : EasyMeshData crashfix il y a 13 ans
  Sam Hocevar 2b1932b325 build: avoid M_PI_2, the PS3 doesn’t have it. il y a 13 ans
  Lolbot 8e0816a7c3 fixed 5 files out of 2487: il y a 13 ans
  Benjamin ‘Touky’ Huet 77dcb3c146 EasyMesh : vdecl/vbo flag test fixup. il y a 13 ans
  Benjamin ‘Touky’ Huet 96972cdc4d easymesh : Bitfield big Fuckup. Never code drunk. il y a 13 ans
  Lolbot 6798a11807 fixed 4 files out of 2475: il y a 13 ans
  Benjamin ‘Touky’ Huet 1b436f4821 CIS FAIL : Long time no see. il y a 13 ans
  Benjamin ‘Touky’ Huet 020d539586 easymesh : vertices datas are now stored in a very user-friendly struct. Heavier on datas, though. il y a 13 ans
  Benjamin ‘Touky’ Huet 6c5a279c46 easymesh : "struct m_gpu" no longer exists and has been replaced by more simpler classes. VertexDecl&Buffer are now not created several times when using the same source datas. il y a 13 ans
  Lolbot 55cd411cbb fixed 3 files out of 2475: il y a 13 ans
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. il y a 13 ans
  Benjamin ‘Touky’ Huet e42d857ed4 easymesh : Added SmoothMesh operation, works well with triangle, not well with a box. il y a 13 ans
  Lolbot 9cb79bb21e fixed 3 files out of 2468: il y a 13 ans
  Benjamin ‘Touky’ Huet 3ea6d93e95 easymesh : Added SplitTriangles function to multiply triangles for triangle MADNESS ! il y a 13 ans
  Benjamin ‘Touky’ Huet 506befcf4a easymesh : Added Twist/Ben/Shear & Taper refactor. il y a 13 ans
  Benjamin ‘Touky’ Huet 73fd59c69a easymesh : all radius are now diameters so all mesh operation size values are coherent. il y a 13 ans
  Benjamin ‘Touky’ Huet fb7bb880ea easymesh: all operations now generate UVs for the mesh. il y a 13 ans
  Lolbot 3661a929e6 fixed 4 files out of 2376: il y a 13 ans
  Benjamin ‘Touky’ Huet e4cf8211e4 Added VertexDictionnary object to manage vertices with same coord && connected vertices. il y a 13 ans
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. il y a 13 ans
  Benjamin ‘Touky’ Huet 7f5c20238b easymesh : CSG operation is now handled with a safe enum. il y a 13 ans
  Sam Hocevar d4766d410f build: fix all vector/scalar type mismatches such as "vec2 * double" il y a 13 ans
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. il y a 13 ans
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. il y a 13 ans
  Lolbot 7e4da3d634 fixed 27 files out of 2315: il y a 13 ans
  Benjamin ‘Touky’ Huet 1038fa7fbe Small MeshCsg return FIX il y a 13 ans
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. il y a 13 ans
  jeunathe 08e81c93d1 coding style my ass il y a 13 ans
  jeunathe 504f9a4ca2 Update EasyMesh.Convert() method. il y a 13 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 13 ans
  Sam Hocevar 7fa661a2fd easymesh: motherfucking planetary gears demo. il y a 13 ans
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. il y a 13 ans
  Benjamin ‘Touky’ Huet 924a2afbbe the stupidest idea of the day : the cube light, specular still missing. il y a 13 ans
  Sam Hocevar 573c5053d9 easymesh: fix point light handling. il y a 13 ans
  Benjamin ‘Touky’ Huet 828734c3f2 "Point light" Tweak il y a 13 ans
  Benjamin ‘Touky’ Huet 8cde92fd2e first commit in a while, small test in ShinyLol il y a 13 ans
  Benjamin ‘Touky’ Huet ea517c2926 Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour. il y a 13 ans