114 İşlemeler (b3ce9ea902f98b17fb834c2acd0ba7052a0ed566)

Yazar SHA1 Mesaj Tarih
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 yıl önce
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 10 yıl önce
  Sam Hocevar 12d249f3fa image: add Convolution() method, with optimisation for separable filters. 10 yıl önce
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10 yıl önce
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 10 yıl önce
  Sam Hocevar 231d74f1f8 gpu: implement RenderContext::SetBlendEquation(). 10 yıl önce
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 10 yıl önce
  Benjamin ‘Touky’ Huet fe7f7b9fdb Added Base directory logic similar to File class, with windows only implementation -for now- 11 yıl önce
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 11 yıl önce
  Sam Hocevar 6c0cab193c scene: position sprite tiles from their centre instead of their corner. 11 yıl önce
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines 11 yıl önce
  Benjamin ‘Touky’ Huet cc8e6ced51 Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz 11 yıl önce
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug 11 yıl önce
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 11 yıl önce
  Sam Hocevar 0f3805be4c android: various fixes, but the switch to NativeActivity isn't complete. 11 yıl önce
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 11 yıl önce
  Benjamin ‘Touky’ Huet accce03e6f small tweaks in EZMesh shader compatibilities 11 yıl önce
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 yıl önce
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... 11 yıl önce
  Sam Hocevar ccc9369660 gpu: avoid unnecessary OpenGL context changes. 11 yıl önce
  Sam Hocevar da12e9cf97 scene: for now, restore the ortho cam when blitting tiles. 11 yıl önce
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 yıl önce
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. 11 yıl önce
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. 11 yıl önce
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. 11 yıl önce
  Sam Hocevar b97cbbe27f gpu: use the RenderContext class in a few friendly places. 11 yıl önce
  Sam Hocevar bd2abf9a78 mrpigeon: try the new tile definition system… which doesn’t work. 12 yıl önce
  Sam Hocevar 9a752c84d8 tileset: refactor the tile generation code. 12 yıl önce
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. 12 yıl önce
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function 12 yıl önce
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 yıl önce
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 12 yıl önce
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 12 yıl önce
  Sam Hocevar bb28344eb7 build: fix compiler warnings and Linux and PS3 build issues. 12 yıl önce
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 12 yıl önce
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. 12 yıl önce
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 yıl önce
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 yıl önce
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement 12 yıl önce
  Sam Hocevar 1f8ba128d4 core: fix sorting of 2D scenes. 12 yıl önce
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 12 yıl önce
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is 12 yıl önce
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 yıl önce
  Sam Hocevar 6467a06e90 core: convert some realloc() calls to our nice dynamic Array class. 13 yıl önce
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 13 yıl önce
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 13 yıl önce
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 13 yıl önce
  Sam Hocevar 0d49891632 gpu: fix a nasty bug in the D3D9 vertex declaration code that caused 13 yıl önce
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 13 yıl önce
  Sam Hocevar 560d5cc6be gpu: fix the core scene renderer. 13 yıl önce