114 Commits (b3ce9ea902f98b17fb834c2acd0ba7052a0ed566)

Author SHA1 Message Date
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10 years ago
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 10 years ago
  Sam Hocevar 231d74f1f8 gpu: implement RenderContext::SetBlendEquation(). 10 years ago
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 10 years ago
  Benjamin ‘Touky’ Huet fe7f7b9fdb Added Base directory logic similar to File class, with windows only implementation -for now- 11 years ago
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 11 years ago
  Sam Hocevar 6c0cab193c scene: position sprite tiles from their centre instead of their corner. 11 years ago
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines 11 years ago
  Benjamin ‘Touky’ Huet cc8e6ced51 Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz 11 years ago
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug 11 years ago
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 11 years ago
  Sam Hocevar 0f3805be4c android: various fixes, but the switch to NativeActivity isn't complete. 11 years ago
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 11 years ago
  Benjamin ‘Touky’ Huet accce03e6f small tweaks in EZMesh shader compatibilities 11 years ago
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 years ago
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... 11 years ago
  Sam Hocevar ccc9369660 gpu: avoid unnecessary OpenGL context changes. 11 years ago
  Sam Hocevar da12e9cf97 scene: for now, restore the ortho cam when blitting tiles. 11 years ago
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 years ago
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. 11 years ago
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. 11 years ago
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. 11 years ago
  Sam Hocevar b97cbbe27f gpu: use the RenderContext class in a few friendly places. 11 years ago
  Sam Hocevar bd2abf9a78 mrpigeon: try the new tile definition system… which doesn’t work. 12 years ago
  Sam Hocevar 9a752c84d8 tileset: refactor the tile generation code. 12 years ago
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. 12 years ago
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function 12 years ago
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 years ago
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 12 years ago
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 12 years ago
  Sam Hocevar bb28344eb7 build: fix compiler warnings and Linux and PS3 build issues. 12 years ago
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 12 years ago
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. 12 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 years ago
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement 12 years ago
  Sam Hocevar 1f8ba128d4 core: fix sorting of 2D scenes. 12 years ago
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 12 years ago
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is 12 years ago
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 years ago
  Sam Hocevar 6467a06e90 core: convert some realloc() calls to our nice dynamic Array class. 13 years ago
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 13 years ago
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 13 years ago
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 13 years ago
  Sam Hocevar 0d49891632 gpu: fix a nasty bug in the D3D9 vertex declaration code that caused 13 years ago
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 13 years ago
  Sam Hocevar 560d5cc6be gpu: fix the core scene renderer. 13 years ago
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 13 years ago
  Sam Hocevar 5014b90b3e build: compilation fixes for errors introduced in the recent Direct3D 13 years ago
  Sam Hocevar 57f393d0d3 gpu: port the texture and scene handling code to Direct3D. Not functional. 13 years ago