Sam Hocevar
df4471bef8
audio: NX support.
5 years ago
Sam Hocevar
2cb4324574
ui: fix a compilation warning.
5 years ago
Sam Hocevar
9518a3e4f8
nx: update submodule.
5 years ago
Sam Hocevar
a94a1b4f76
ui: some cleanup in the gui entity object.
5 years ago
Sam Hocevar
28e7e85bbf
sys: minor tweaks to filesystem load order.
5 years ago
Sam Hocevar
a1d5089f8d
ui: fix wrong IBO/VBO bind order.
5 years ago
Sam Hocevar
8907e6d156
gpu: reformat GL debug information to make it far more compact.
5 years ago
Sam Hocevar
330c9c7e9b
gpu: minor compilation warning in debug mode.
5 years ago
Sam Hocevar
3b05abc54f
scene: do not clear the scene twice.
5 years ago
Sam Hocevar
2c45d0918d
gpu: fix numerous OpenGL programming errors.
5 years ago
Sam Hocevar
56e9023e65
nx: update submodule.
5 years ago
Sam Hocevar
74407e252c
ui: disable imgui ini file loading; some platforms don’t have fopen().
5 years ago
Sam Hocevar
4d58c015f9
gpu: implement GL debug context logging.
5 years ago
Sam Hocevar
9af5d8f52f
3rdparty: fix Win32/x64 bullet builds.
5 years ago
Sam Hocevar
aa0cf5a218
gpu: make the GL errors non-fatal but still log an error.
5 years ago
Sam Hocevar
9450afe9b7
nx: update submodule.
5 years ago
Sam Hocevar
e7b1f4c56b
nx: add a logger.
5 years ago
Sam Hocevar
c4df7f7f91
nx: ensure projects that use OpenGL compile properly.
5 years ago
Sam Hocevar
d7fc121faf
Start porting the engine to the Nintendo Switch.
5 years ago
Sam Hocevar
2c484bc8ae
Add NX64 platform to projects.
5 years ago
Sam Hocevar
512eba5bf6
audio: fix build with SDL_Mixer disabled.
5 years ago
Sam Hocevar
b5de2bd6e6
math: implement <<(ostream &, real).
5 years ago
Sam Hocevar
9a73325d68
math: fix a bug in hex display of reals.
5 years ago
Sam Hocevar
2bf54ebcb0
math: use std::string logic rather than printf() for real number formatting.
5 years ago
Sam Hocevar
db3a40687a
gpu: remove debug code that should not have ended here.
5 years ago
Sam Hocevar
b095015731
easymesh: comment out a lot of code that was just causing compilation warnings
5 years ago
Sam Hocevar
83e48e8820
gpu: fix OS X port (bad framebuffer image creation flags).
5 years ago
Sam Hocevar
864bc699cf
sdl: display GL context version upon creation.
5 years ago
Sam Hocevar
eafffe7148
sdl: ensure the OS X event pump is called on the main thread.
5 years ago
Sam Hocevar
6187be0850
emscripten: use document.querySelector() instead of getElementById().
5 years ago
Sam Hocevar
a21c2cbea7
tutorial: fix build.
5 years ago
Sam Hocevar
d1881dcc51
3rdparty: update imgui, lua and pegtl submodules to latest upstream.
5 years ago
Sam Hocevar
4eec8450d3
audio: rename format enum entries to avoid collisions.
5 years ago
Sam Hocevar
c49bce2b8b
tutorial: add a few missing “override” qualifiers.
5 years ago
Sam Hocevar
68c2530b16
audio: refactor audio streaming mechanism.
Rename “channels” to “tracks” when talking about the mixing channels, to
avoid confusion with channels in the context of mono/stereo/5.1. Also allow
conversions between various formats and frequencies.
To do: allow to query the current audio device’s preferred frequency when
the client application is able to send the best possible data.
5 years ago
Sam Hocevar
b11e6bd537
audio: more feedback upon initialisation.
5 years ago
Sam Hocevar
acb4624084
emscripten: log to stdout instead of stderr.
5 years ago
Sam Hocevar
29ea039556
math: use type traits instead of multiple macros for math functions.
5 years ago
Sam Hocevar
6f0155a50e
audio: allow to load a sample from raw data.
5 years ago
Sam Hocevar
f8e5114e6e
build: enable SDL_image and SDL_mixer in the emscripten build.
5 years ago
Sam Hocevar
70847edb61
tutorial: fix a signedness bug in the sound tutorial.
5 years ago
Sam Hocevar
aedc1da589
build: remove built-in bullet compilation on Linux.
Executables that use libbullet are now 1 MiB smaller (stripped!).
5 years ago
Sam Hocevar
634e96fa37
tutorial: refresh some tutorial programs to use the init/release entity mechanism.
5 years ago
Sam Hocevar
afe2c72beb
input: fix right/middle mouse button confusion.
5 years ago
Sam Hocevar
df7f58e20d
input: fix various input bugs.
Devices were not properly reset at each frame, which caused
button_pressed() and other functions to fail.
5 years ago
Sam Hocevar
19cf115ae1
tutorial: add a VS project for the sound tutorial.
5 years ago
Sam Hocevar
96736217fe
doc: update some tutorials to use the new entity init/release mechanism.
5 years ago
Sam Hocevar
2e4aabbc29
ticker: better mechanism for entity init/release.
Now we can call functions that need to access GPU resources explicitly
on the draw thread.
5 years ago
Sam Hocevar
d9dd340141
sdl: fix clang build.
5 years ago
Sam Hocevar
fcfafa2035
test: add a unit test of real::cbrt() and fix the camera unit test.
5 years ago