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kopia lustrzana https://github.com/lolengine/lol
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278 Commity
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784 MiB
Drzewo: b8377c4160
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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6 Commity (b8377c41604464d04203297837a5542d76735c6f)

Autor SHA1 Wiadomość Data
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
15 lat temu
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 15 lat temu
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for
the new Shader cache.
15 lat temu
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 15 lat temu
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. 15 lat temu
  Sam Hocevar 98e91ef607 Add all the bells and whistles needed for GTK+ compilation on Win32. 15 lat temu
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. 15 lat temu
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. 15 lat temu
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 15 lat temu
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 15 lat temu
  Sam Hocevar aec3ebe446 Store .vcxproj.filters files in SVN. 15 lat temu
Wspierane przez Gitea Wersja: 1.12.0+rc1-38-g249e22bb9 Strona: 39ms Szablon: 4ms
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