Sam Hocevar
|
d5e5527b40
|
build: fork lol-bitten.sh from a temporary copy to avoid locks in Windows.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
0fb25474e3
|
sln small build config fix for Win32
|
11 years ago |
Benjamin ‘Touky’ Huet
|
a573b0908b
|
MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
506befcf4a
|
easymesh : Added Twist/Ben/Shear & Taper refactor.
|
12 years ago |
Sam Hocevar
|
f7d660533c
|
external: update SDL_image and SDL_mixer to 1.2.12 and add Win64 versions.
|
12 years ago |
Sam Hocevar
|
88210d139e
|
build: reactivate SDL_mixer on Win32 (not Win64 yet).
|
12 years ago |
Sam Hocevar
|
face8cf61c
|
build: better check for compiler flags; we no longer try to use
flags that autoconf hasn’t checked first.
|
12 years ago |
Sam Hocevar
|
d0a99a9286
|
build: add lua to the ignored directories for check-source.sh.
|
12 years ago |
Sam Hocevar
|
6e1156aaea
|
build: split the main library into lolcore and lolbullet.
|
12 years ago |
Sam Hocevar
|
01693351a0
|
build: define HAVE_STDIO_H on Windows desktop.
|
12 years ago |
Sam Hocevar
|
eaf115a379
|
people: reorganise user directories to allow for private/ subdirectories.
|
12 years ago |
Sam Hocevar
|
32753fa130
|
build: fix a few macro logic issues in SDL.h inclusion.
|
12 years ago |
Sam Hocevar
|
1e973c81bd
|
build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is
disabled until the engine code itself is ported to SDL2.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
7a051f9455
|
Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation.
Added RadialJitter("rj") to EasyMesh parser.
|
12 years ago |
Sam Hocevar
|
6613dc3699
|
build: disable SDL output redirection and try to disable winedbg.exe.
|
12 years ago |
Sam Hocevar
|
bd95435faf
|
build: fix LolFx rule for MSBuild again.
|
12 years ago |
Sam Hocevar
|
00c6f57d61
|
build: fix LolFx generation on Visual Studio.
|
12 years ago |
Sam Hocevar
|
3adf42b00c
|
build: hide LolFx external declarations behind macros.
|
12 years ago |
Sam Hocevar
|
a4f4367877
|
build: do not launch weird Windows binaries when cross-compiling.
|
12 years ago |
Sam Hocevar
|
8f67c3218f
|
build: replace \ with / on the PS3 instead of trying to escape backslashes.
|
12 years ago |
Sam Hocevar
|
44c3f1c6a7
|
build: try to escape double quotes in .props file.
|
12 years ago |
Sam Hocevar
|
50d5c11e67
|
build: fuck msbuild, again.
|
12 years ago |
Sam Hocevar
|
b00282a79f
|
build: try to bypass a SNC VSI issue with string replacements.
|
12 years ago |
Sam Hocevar
|
dc58e55626
|
build: do not try to fix formatting in people/benlitz/*.
|
12 years ago |
Sam Hocevar
|
06b50b7360
|
build: speed up Visual Studio builds by always disabling minimal rebuilds,
hence allowing multiprocessor builds.
|
12 years ago |
Sam Hocevar
|
bbf72e1a64
|
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
|
12 years ago |
Benlitz
|
4146c9524e
|
Benlitz first test project setup
|
12 years ago |
Sam Hocevar
|
a82e9421d5
|
build: try to build neercs on Android; far from ready yet.
|
12 years ago |
Sam Hocevar
|
720e5fe399
|
build: honour the TMPDIR, TEMP etc. environment variables.
|
12 years ago |
Sam Hocevar
|
061ef6bd0a
|
build: always use the same build directory in run-bitten.sh to
avoid leaving gigabytes of cruft behind us, and do our best to
clean up afterwards.
|
12 years ago |
Sam Hocevar
|
e5e04a53c8
|
build: prepend /usr/local/bin in $PATH when running Bitten on OS X.
|
12 years ago |
Sam Hocevar
|
5ca6891030
|
build: check for a decent version of sed (ie. not the shitty BSD one).
|
12 years ago |
Sam Hocevar
|
88aa2a48c2
|
build: shorter machine descriptions in build logs.
|
12 years ago |
Sam Hocevar
|
df7a21d68f
|
tutorial: add texture demo to the VS solution.
|
12 years ago |
Sam Hocevar
|
e70fcd05f8
|
build: upgrade glew binaries to 1.9.0 and rename the contrib directory
to external so as to avoid some autocompletion collisions with "configure".
|
12 years ago |
Sam Hocevar
|
5c60fe42a0
|
build: do not try to advertise a bitten config for Android, NaCl or the
Raspi if running on Windows.
|
12 years ago |
Sam Hocevar
|
bab0d4c7c5
|
build: put the OpenGL detection code in a separate .m4 file and assume
that the OpenGL framework on OS X provides GL version 2 at least.
|
12 years ago |
Sam Hocevar
|
50ff3f9ce0
|
ps3: refactor elf → self build logic and make make_fself mandatory
when building for the PS3 on a Unix system.
|
12 years ago |
Sam Hocevar
|
5ee487ecf8
|
build: port run-bitten.sh to OS X.
|
12 years ago |
Sam Hocevar
|
076eb3d1a9
|
build: add Android, NaCl and Raspberry Pi to the list of targets
autodetected by run-bitten.sh.
|
12 years ago |
Sam Hocevar
|
22fe7c2134
|
build: improve the run-bitten script so that it runs on Linux.
|
12 years ago |
Sam Hocevar
|
8c9a5d4779
|
build: add a script to automatically run bitten on Windows. Needs some tweaking
before it also runs on Linux or OS X.
|
12 years ago |
Sam Hocevar
|
e59d306e54
|
build: disable those fucking "Any CPU" and "Mixed Platforms" build
configurations. Seriously, fuck Visual Studio.
|
12 years ago |
Sam Hocevar
|
8e62b9a2c0
|
build: set default verbosity to 0 and tweak the LolFx build rule so that
it understands V=0 and V=1.
|
12 years ago |
Sam Hocevar
|
ca5238b145
|
lolfx: names such as "x" or "bgra" are field selectors, but we must also
accept them as variable names.
|
12 years ago |
Sam Hocevar
|
b73d8b5382
|
vslol: create a Visual Studio plugin that will let us rebuild parsers & lexers.
|
12 years ago |
Sam Hocevar
|
d953508b81
|
build: try to detect the number of CPU cores on Windows.
|
12 years ago |
Sam Hocevar
|
36d52e2912
|
build: abort make process if a flex or bison run fails.
|
12 years ago |
Sam Hocevar
|
5320310f5a
|
build: "make generated" now recursively rebuilds all flex/bison targets.
|
12 years ago |
Sam Hocevar
|
ca909bb317
|
build: refactor lolfx build rule into common.am.
|
12 years ago |