294 Révisions (b9effc89777710f89b289982a8a29f4373d4c6e7)

Auteur SHA1 Message Date
  Sam Hocevar f9058a384d 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). il y a 7 ans
  Sam Hocevar ee622b762f build: add several missing distributed files for Windows versions. il y a 7 ans
  Sam Hocevar e38a7e7c22 tools: remove lolremez. il y a 7 ans
  Sam Hocevar ad45e4d284 doc: fix linking with ffmpeg on Linux and start a tutorial program. il y a 8 ans
  touky 893ab7b6f5 first little pass, everything is broken. il y a 8 ans
  Sam Hocevar 168dbb0e00 test: put back commit feature in check-source.sh. il y a 8 ans
  Sam Hocevar dc9f5c72cb test: make source code checks more verbose il y a 8 ans
  Sam Hocevar eac41fd3f8 test: remove obsolete SVN support in check-source.sh il y a 8 ans
  touky 3b255d4137 first test for lolimgui il y a 8 ans
  Sam Hocevar aaa39bd782 build: fix Windows build and LolFx generation il y a 8 ans
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names il y a 8 ans
  Sam Hocevar c5a4f59517 sys: getopt wrapper and reimplementation (first iteration). il y a 8 ans
  Sam Hocevar 8c3c62bdc0 build: improvements when building as a subproject il y a 8 ans
  Sam Hocevar 77bac2b98f build: new --disable-tools configure option il y a 8 ans
  Sam Hocevar 39c00a8f5c build: add more tests to the common m4 file il y a 8 ans
  Sam Hocevar 9c90721bda build: make mingw-std-threads a submodule il y a 8 ans
  Sam Hocevar fb641c9e81 build: move PEGTL to a Git submodule il y a 8 ans
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule il y a 8 ans
  Sam Hocevar f1a2b66d62 build: move Bullet to a submodule il y a 8 ans
  Sam Hocevar 1dcb065121 build: make imgui a submodule instead of copying it il y a 8 ans
  Sam Hocevar fe279ea38b build: various autotools improvements and fixes il y a 8 ans
  Sam Hocevar fe5bcc55cc build: move C++11 support macros to the common .m4 file il y a 8 ans
  Sam Hocevar 3544b8ccd7 build: update Visual Studio solution il y a 8 ans
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule il y a 8 ans
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. il y a 8 ans
  Sam Hocevar a5290030fc build: fix .vcxproj files that would be constantly out of date. il y a 8 ans
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. il y a 8 ans
  Sam Hocevar 52529cd8b9 bullet: update code to most recent GitHub branch. il y a 8 ans
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. il y a 8 ans
  Sam Hocevar 6a6cd8dc1d ld36: bootstrap project. il y a 8 ans
  Sam Hocevar f9cef654c5 zepto8: add a Visual Studio project. il y a 8 ans
  Sam Hocevar 3db14cd669 win64: various VS 2015 build fixes. il y a 8 ans
  Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. il y a 8 ans
  Sam Hocevar 6a6ecc66e9 Port all parsers to PEGTL 1.3.1. il y a 8 ans
  Sam Hocevar 8e63078f0e allturdbeast: in-game documentation. il y a 8 ans
  Sam Hocevar 7926ccf9b0 ld35: it’s that time of the year again. il y a 8 ans
  Sam Hocevar 1280e15c9e build: use <GL/glew.h> instead of <glew.h>. il y a 9 ans
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. il y a 9 ans
  Sam Hocevar ab930faa05 ld34: it’s that time of the year again. il y a 9 ans
  Sam Hocevar 1cb187abd5 Some cleanup in the Visual Studio files. il y a 9 ans
  Sam Hocevar bc9c8ff411 Move LD33 entry to main games directory. il y a 9 ans
  Sam Hocevar 4bd6538a87 Fix a bug in SDL detection causing false positives. il y a 9 ans
  Sam Hocevar 37837ebdf1 Prepare files and project for LD33. il y a 9 ans
  Sam Hocevar 144cb0df31 sys: get rid of pthreads. il y a 9 ans
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 9 ans
  Sam Hocevar 716585448e sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW. il y a 9 ans
  Benjamin ‘Touky’ Huet fc35f25d3e Fixed the scene destroy crash il y a 9 ans
  Sam Hocevar 144b6b344c sot3000: more improvememnts. il y a 9 ans
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support il y a 9 ans
  Sam Hocevar e2ba6e44a3 sot3000: make the game code public. il y a 9 ans