15 Révisions (baebd131fc6ad02afa61d31b0407c73d65774c62)

Auteur SHA1 Message Date
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 11 ans
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. il y a 11 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 11 ans
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph il y a 11 ans
  Sam Hocevar 76740f77bc math: remove some vector constants that were a bit too specific. il y a 11 ans
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. il y a 12 ans
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation il y a 12 ans
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. il y a 13 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 13 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 13 ans
  Sam Hocevar f3dfadd1f9 gpu: fix vertex and index buffer behaviour on the PS3. il y a 13 ans
  Sam Hocevar e2295392b8 gpu: first FrameBuffer GPU class. il y a 13 ans
  Sam Hocevar 1b9facda49 gpu: silently ignore empty vertex and index buffers instead of crashing il y a 13 ans
  Sam Hocevar 64b37d8897 gpu: fix a memory leak in the VertexBuffer and IndexBuffer classes. il y a 13 ans
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer il y a 13 ans