Sam Hocevar
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cd988786b9
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build: reorganise includes so that we can use precompiled headers later.
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10 år sedan |
Sam Hocevar
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ad9a388e80
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misc: remove 100% of the "using namespace std;" madness.
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10 år sedan |
Sam Hocevar
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fe665f85b4
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base: strip core.h from its contents and put it in public/private headers.
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10 år sedan |
Sam Hocevar
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79ed58f1f0
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Merge branch 'master' into scenegraph
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10 år sedan |
Sam Hocevar
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76740f77bc
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math: remove some vector constants that were a bit too specific.
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11 år sedan |
Sam Hocevar
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c6ffd1ffcf
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build: fix the X360 port.
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11 år sedan |
Sam Hocevar
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532f679f8a
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gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
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11 år sedan |
Sam Hocevar
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39a8c26fb5
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base: start removing occurrences of NULL on our long journey to nullptr.
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12 år sedan |
Benjamin ‘Touky’ Huet
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c7219ff1dd
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New year copyright update.
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12 år sedan |
Sam Hocevar
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d6634da83f
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build: fix the WTFPL site URL in all code comments.
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12 år sedan |
Sam Hocevar
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f3dfadd1f9
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gpu: fix vertex and index buffer behaviour on the PS3.
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12 år sedan |
Sam Hocevar
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e2295392b8
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gpu: first FrameBuffer GPU class.
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12 år sedan |
Sam Hocevar
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1b9facda49
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gpu: silently ignore empty vertex and index buffers instead of crashing
and letting the user guess what happened. This doesn't prevent us from
displaying an additional friendly warning later.
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12 år sedan |
Sam Hocevar
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64b37d8897
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gpu: fix a memory leak in the VertexBuffer and IndexBuffer classes.
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13 år sedan |
Sam Hocevar
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578368f452
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gpu: abstraction class for index buffers; the cube tutorial no longer
needs to know about Direct3D headers etc.
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13 år sedan |