1425 Révisions (bb0051ae8ed188fb4dc578c84c0485a3e317661e)
 

Auteur SHA1 Message Date
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. il y a 11 ans
  Sam Hocevar 29ce2e2619 build: update project filters for lolcore. il y a 11 ans
  Sam Hocevar b1dcd100a2 meshviewer: use our File class to read the mesh data. il y a 11 ans
  Sam Hocevar b67441babb sys: be more resilient if the file we try to read doesn’t exist. il y a 11 ans
  Sam Hocevar 03d135f06d sys: don’t use fopen on the PS3. il y a 11 ans
  Sam Hocevar 2932b55556 sys: prototype for the file reading functions. il y a 11 ans
  Sam Hocevar ff32da97ad test: add missing unit tests for the Atomic template class. il y a 11 ans
  Sam Hocevar 32e3cff46a sys: Atomic template class for thread-safe and potentially lockless il y a 11 ans
  Sam Hocevar c7767c6c64 sys: create an empty File class. il y a 11 ans
  Sam Hocevar 886173c3cc build: add a few missing files to make dist. il y a 11 ans
  Lolbot 1dc9139c69 fixed 17 files out of 2363: il y a 11 ans
  Benjamin ‘Touky’ Huet 028bd24017 Added MeshViewerBuffer.txt in vcproj. il y a 11 ans
  Sam Hocevar 06c4ec01c3 base: move headers around and promote gpu/ to lol/gpu/. il y a 11 ans
  Benjamin ‘Touky’ Huet 157e67c2be MeshViewer : il y a 11 ans
  Benjamin ‘Touky’ Huet c759348569 BtPhysTest : at last, a CIS FAIL ! il y a 11 ans
  Benjamin ‘Touky’ Huet 96f3044ef0 BtPhysTest : added lights il y a 11 ans
  Benjamin ‘Touky’ Huet 7f5c20238b easymesh : CSG operation is now handled with a safe enum. il y a 11 ans
  Sam Hocevar 01693351a0 build: define HAVE_STDIO_H on Windows desktop. il y a 11 ans
  Sam Hocevar eead925c59 math: use "degrees" as the variable name for rotations for clarity. il y a 11 ans
  Benjamin ‘Touky’ Huet 23c13f6c4b comment : //Angle in degree il y a 11 ans
  Sam Hocevar eaf115a379 people: reorganise user directories to allow for private/ subdirectories. il y a 11 ans
  Sam Hocevar 4678b4cb75 math: fix a signed integer overflow issue in the fast factorial il y a 11 ans
  Sam Hocevar 4ee0f5e29e math: friend declarations aren’t proper declarations; add the il y a 11 ans
  Sam Hocevar d4766d410f build: fix all vector/scalar type mismatches such as "vec2 * double" il y a 11 ans
  Sam Hocevar 16d53895fa math: remove coercion rules in the vector classes, they increase the il y a 11 ans
  Sam Hocevar a4608bb51b ps3: fix typo in ps3app.cpp. il y a 11 ans
  Sam Hocevar 1f487e5e6f gpu: OpenGL ES compilation fix: GL_RGB8 is desktop OpenGL only. il y a 11 ans
  Sam Hocevar 8fd2ac17ba ps3: compilation for old GCC complaining about non-trivial designated il y a 11 ans
  Sam Hocevar 29d5bb3b96 gpu: fix compilation on GL ES platforms. il y a 11 ans
  Sam Hocevar 42fb9b6853 gpu: support 1-component (luminance) textures. il y a 11 ans
  Sam Hocevar 51f08bfc87 tutorial: HLSL version of the graph plotting shader. il y a 11 ans
  Sam Hocevar 456f5e8892 ps3: add support for resolution selection. il y a 11 ans
  Sam Hocevar bd6510ec45 color: fix a logic error in RGBToHSL. il y a 11 ans
  Sam Hocevar 2ef61862d8 math: implement clamp() for base C++ types and add more safeguards il y a 11 ans
  Sam Hocevar e14a8d68a2 color: slightly tweak the RGB to HSV and HSL conversions for il y a 11 ans
  Sam Hocevar 4be5ebd8b3 ps3: use network fallback for image files. il y a 11 ans
  Sam Hocevar 32753fa130 build: fix a few macro logic issues in SDL.h inclusion. il y a 11 ans
  Sam Hocevar 1e973c81bd build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is il y a 11 ans
  Sam Hocevar 9d06eb6503 meshviewer: add two lights. il y a 11 ans
  Sam Hocevar b25222af18 base: implement UNUSED() macro and put it here and there. il y a 12 ans
  Sam Hocevar fef577669e meshviewer: include <cfloat> for missing FLT_MAX definition. il y a 12 ans
  Benjamin ‘Touky’ Huet 7a051f9455 Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation. il y a 12 ans
  Sam Hocevar 6613dc3699 build: disable SDL output redirection and try to disable winedbg.exe. il y a 12 ans
  Sam Hocevar 9f6814fbd8 gpu: fix PS3 compilation caused by wrong function names. il y a 12 ans
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. il y a 12 ans
  Sam Hocevar e960628223 gpu: allow to set array uniform values. il y a 12 ans
  Sam Hocevar 2f6f9b6bef build: add support for automake 1.13. il y a 12 ans
  Sam Hocevar bd95435faf build: fix LolFx rule for MSBuild again. il y a 12 ans
  Benjamin ‘Touky’ Huet b273f1729e Small fix in template lerp il y a 12 ans
  Sam Hocevar 00c6f57d61 build: fix LolFx generation on Visual Studio. il y a 12 ans