23 Ревизии (bbd81c2e31711cd3151eda5a735a67ddf587507b)

Автор SHA1 Съобщение Дата
  Sam Hocevar 7e8edd7c3e sys: add the base source directory to the list of search directories преди 11 години
  Sam Hocevar 16d53895fa math: remove coercion rules in the vector classes, they increase the преди 11 години
  Sam Hocevar 42fb9b6853 gpu: support 1-component (luminance) textures. преди 11 години
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. преди 12 години
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of преди 12 години
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; преди 12 години
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. преди 12 години
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. преди 12 години
  Sam Hocevar 57c2805351 math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to преди 12 години
  Sam Hocevar 26c945a31f gpu: allow to specify the pixel format when creating a texture; the преди 12 години
  Sam Hocevar 8a688a7d50 misc: compilation fixes for Windows, X360 and PS3 introduced by the преди 12 години
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are преди 12 години
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement преди 12 години
  Sam Hocevar c5b10f5e9a tutorial: flatten the fractal computation loop, and avoid the use of преди 12 години
  Sam Hocevar d4c0c005d6 math: refactor real number constant declarations so that they are only преди 12 години
  Sam Hocevar 03e83798eb build: fix the Raspberry Pi build and add a build script for it. преди 12 години
  Sam Hocevar c5915aa35c tutorial: use real numbers in the fractal navigation (doubles are still преди 12 години
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it преди 12 години
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they преди 12 години
  Sam Hocevar 951c93ab84 data: fix ascii.png search path. преди 12 години
  Sam Hocevar 5008482e54 tutorial: remove dead code in 11_fractal. преди 12 години
  Sam Hocevar 3389ed69a2 build: move all games to a "games" subdirectory to clean up the root преди 12 години
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and преди 12 години
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. преди 12 години
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib преди 12 години
  Sam Hocevar a71562bd83 core: rename f64vec4 to dvec4 etc. for consistency with GLSL. преди 12 години
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. преди 12 години
  Sam Hocevar 4770daf4ac math: replace len(vec) with length(vec) to match the GLSL naming. преди 12 години
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. преди 12 години
  Sam Hocevar b49ba4ef56 core: prefix some member variables with m_ for clarity. преди 12 години
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. преди 12 години
  Sam Hocevar a54bb70d64 build: minor Windows compilation fixes. преди 12 години
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. преди 12 години
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. преди 12 години
  Sam Hocevar 8f0fc94027 tutorial: fix a compilation error and remove now useless vector type casts. преди 12 години
  Sam Hocevar 701eb778a3 tutorial: fix the texture swizzling for the fractal viewer on Xbox 360. преди 12 години
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation преди 12 години
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly преди 12 години
  Sam Hocevar c2ff2ad9b7 win32: add Direct3D texture creation code in the fractal zoomer. Shader преди 12 години
  Sam Hocevar 59ee25e0b3 win32: a few compilation fixes, including GDI+ linking properly now. преди 12 години
  Sam Hocevar 40be36ec2c test: fix logic bugs in two tutorials. преди 12 години
  Sam Hocevar c0cb995fd2 win32: various compilation fixes, mostly project updates, but also a преди 12 години
  Sam Hocevar 64f6c5818b test: that cast was necessary, after all... преди 12 години
  Sam Hocevar 03250fa321 test: remove a useless cast. преди 12 години
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. преди 12 години
  Sam Hocevar 57df2357de math: try to implement the magic getter/setter pattern. BREAKS BUILD. преди 13 години
  Sam Hocevar d38a79ee3d math: move most vector and matrix member functions to global functions. преди 13 години
  Sam Hocevar 215b6c2065 test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and преди 13 години
  Sam Hocevar 608f52eefb test: proper multithreading in the Mandelbrot tutorial. преди 13 години
  Sam Hocevar 94f5450399 test: minor tuning, esp. for the PS3. преди 13 години