19 Révisions (bd5ff725072f4c12e15dd30f0fa920e0af0930ce)

Auteur SHA1 Message Date
  Sam Hocevar 8d28557645 input: fix brain fart in our SDL joystick input. il y a 13 ans
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not il y a 13 ans
  Sam Hocevar c0141debea input: allow to remap gamepad axes in the generic input layer. il y a 13 ans
  Sam Hocevar 102d007cda input: blacklist HDAPS as a joystick, it's not really a joystick. il y a 13 ans
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. il y a 13 ans
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. il y a 13 ans
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. il y a 13 ans
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). il y a 13 ans
  Sam Hocevar 88f10fe54b build: allow to build the Direct3D 9 driver with the mingw compiler. il y a 13 ans
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I il y a 13 ans
  Sam Hocevar 7fd393b7ef sdl: on Windows, perform the input tick in the main drawing thread. il y a 14 ans
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in il y a 14 ans
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. il y a 14 ans
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. il y a 14 ans
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. il y a 14 ans
  Sam Hocevar 5d42f27259 tutorial: port the Mandelbrot dithering shader to Cg. il y a 14 ans
  Sam Hocevar 8ec5fff6df core: implement Application::ShowPointer() so that applications can choose il y a 14 ans
  Sam Hocevar 8deb365040 core: write a generic application class. il y a 14 ans
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. il y a 14 ans