12 コミット (bd9dd9c195405f3f191d7e8e1ad98c6caa460413)

作成者 SHA1 メッセージ 日付
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14年前
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 14年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14年前
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 14年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14年前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14年前
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 14年前
  Sam Hocevar 57a0cb5102 Refactor stuff. 14年前
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 14年前
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14年前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14年前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14年前
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted 14年前
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14年前
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 14年前
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. 14年前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14年前
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 14年前
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in 14年前