Sam Hocevar
|
5b8afad60a
|
build: minor tweaks for emscripten builds.
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11 years ago |
Sam Hocevar
|
f852e8d7e1
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build: a lot more emscripten build fixes.
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11 years ago |
Sam Hocevar
|
b106bdd8f9
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build: add experimental support for emscripten.
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11 years ago |
Sam Hocevar
|
cb3d10278d
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build: fix tabs and indentations in Lua files, but not in the
lua interpreter codebase.
|
11 years ago |
Benjamin ‘Touky’ Huet
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318c3ef66c
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sln modified with new project.
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11 years ago |
Sam Hocevar
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d4372a6a1e
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android: open files through the asset manager, meaning Lua works.
|
11 years ago |
Benjamin ‘Touky’ Huet
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cde747667c
|
12_voronoi : Added GPU Voronoi test.
|
11 years ago |
Sam Hocevar
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3af7e62b6a
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android: switch to NativeActivity instead of rolling our own Java crap;
no known regressions yet.
|
11 years ago |
Sam Hocevar
|
a5388b434b
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build: fail the Android build upon error and make it idempotent.
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11 years ago |
Sam Hocevar
|
ff7904d96c
|
build: big Android build system refactor; we now attempt to build
an apk for each project.
|
11 years ago |
Sam Hocevar
|
ddeaa5f81a
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build: reorganise automake build system.
|
11 years ago |
Sam Hocevar
|
edd09e08f5
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ps3: create an audio device at startup.
|
11 years ago |
Sam Hocevar
|
5a19e1539d
|
misc: fix a few URLs.
|
11 years ago |
Sam Hocevar
|
c59fc670c2
|
core: import pristine lua 5.2.1 in the engine code.
|
11 years ago |
Sam Hocevar
|
e48dbfb8d9
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build: activate the iPhone autobuilder.
|
11 years ago |
Sam Hocevar
|
c83dfe7239
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build: make sure the builds _and_ the autobuilds work around the
memory leak in OS X llvm-g++.
|
11 years ago |
Sam Hocevar
|
94acb0f519
|
build: the “fuck you, Apple” commit; work around three different
compiler bugs in the Xcode toolchain.
|
11 years ago |
Sam Hocevar
|
1b07850346
|
build: a few iOS build fixes; nowhere near ready though.
|
11 years ago |
Sam Hocevar
|
1ff5c99da0
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build: do not assume the OS X compiler understands -ObjC++.
|
11 years ago |
Sam Hocevar
|
1d0eab0203
|
base: on Linux and some other architectures, dump a stack trace before
crashing from an assertion failure.
|
11 years ago |
Sam Hocevar
|
756859b6b4
|
build: automatically allocate an X server number in the unit tests.
|
11 years ago |
Lolbot
|
ad2ddbb715
|
build: convert source files to lowercase.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
930dcfd109
|
tactics : first commit. Arena, characters, state machine and all the funny stuff.
|
11 years ago |
Sam Hocevar
|
d5e5527b40
|
build: fork lol-bitten.sh from a temporary copy to avoid locks in Windows.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
0fb25474e3
|
sln small build config fix for Win32
|
11 years ago |
Benjamin ‘Touky’ Huet
|
a573b0908b
|
MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
506befcf4a
|
easymesh : Added Twist/Ben/Shear & Taper refactor.
|
11 years ago |
Sam Hocevar
|
f7d660533c
|
external: update SDL_image and SDL_mixer to 1.2.12 and add Win64 versions.
|
11 years ago |
Sam Hocevar
|
88210d139e
|
build: reactivate SDL_mixer on Win32 (not Win64 yet).
|
11 years ago |
Sam Hocevar
|
face8cf61c
|
build: better check for compiler flags; we no longer try to use
flags that autoconf hasn’t checked first.
|
11 years ago |
Sam Hocevar
|
d0a99a9286
|
build: add lua to the ignored directories for check-source.sh.
|
11 years ago |
Sam Hocevar
|
6e1156aaea
|
build: split the main library into lolcore and lolbullet.
|
11 years ago |
Sam Hocevar
|
01693351a0
|
build: define HAVE_STDIO_H on Windows desktop.
|
11 years ago |
Sam Hocevar
|
eaf115a379
|
people: reorganise user directories to allow for private/ subdirectories.
|
11 years ago |
Sam Hocevar
|
32753fa130
|
build: fix a few macro logic issues in SDL.h inclusion.
|
11 years ago |
Sam Hocevar
|
1e973c81bd
|
build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is
disabled until the engine code itself is ported to SDL2.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
7a051f9455
|
Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation.
Added RadialJitter("rj") to EasyMesh parser.
|
12 years ago |
Sam Hocevar
|
6613dc3699
|
build: disable SDL output redirection and try to disable winedbg.exe.
|
12 years ago |
Sam Hocevar
|
bd95435faf
|
build: fix LolFx rule for MSBuild again.
|
12 years ago |
Sam Hocevar
|
00c6f57d61
|
build: fix LolFx generation on Visual Studio.
|
12 years ago |
Sam Hocevar
|
3adf42b00c
|
build: hide LolFx external declarations behind macros.
|
12 years ago |
Sam Hocevar
|
a4f4367877
|
build: do not launch weird Windows binaries when cross-compiling.
|
12 years ago |
Sam Hocevar
|
8f67c3218f
|
build: replace \ with / on the PS3 instead of trying to escape backslashes.
|
12 years ago |
Sam Hocevar
|
44c3f1c6a7
|
build: try to escape double quotes in .props file.
|
12 years ago |
Sam Hocevar
|
50d5c11e67
|
build: fuck msbuild, again.
|
12 years ago |
Sam Hocevar
|
b00282a79f
|
build: try to bypass a SNC VSI issue with string replacements.
|
12 years ago |
Sam Hocevar
|
dc58e55626
|
build: do not try to fix formatting in people/benlitz/*.
|
12 years ago |
Sam Hocevar
|
06b50b7360
|
build: speed up Visual Studio builds by always disabling minimal rebuilds,
hence allowing multiprocessor builds.
|
12 years ago |
Sam Hocevar
|
bbf72e1a64
|
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
|
12 years ago |
Benlitz
|
4146c9524e
|
Benlitz first test project setup
|
12 years ago |