107 Commits (c29058ac871e8392d397695f2a9dfb74cfa9fbb1)

Author SHA1 Message Date
  Benjamin ‘Touky’ Huet accce03e6f small tweaks in EZMesh shader compatibilities 12 years ago
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 12 years ago
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... 12 years ago
  Sam Hocevar ccc9369660 gpu: avoid unnecessary OpenGL context changes. 12 years ago
  Sam Hocevar da12e9cf97 scene: for now, restore the ortho cam when blitting tiles. 12 years ago
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 12 years ago
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. 12 years ago
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. 12 years ago
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. 12 years ago
  Sam Hocevar b97cbbe27f gpu: use the RenderContext class in a few friendly places. 12 years ago
  Sam Hocevar bd2abf9a78 mrpigeon: try the new tile definition system… which doesn’t work. 12 years ago
  Sam Hocevar 9a752c84d8 tileset: refactor the tile generation code. 12 years ago
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. 12 years ago
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function 12 years ago
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 years ago
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 12 years ago
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 13 years ago
  Sam Hocevar bb28344eb7 build: fix compiler warnings and Linux and PS3 build issues. 13 years ago
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 13 years ago
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. 13 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 years ago
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement 13 years ago
  Sam Hocevar 1f8ba128d4 core: fix sorting of 2D scenes. 13 years ago
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 13 years ago
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is 13 years ago
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 13 years ago
  Sam Hocevar 6467a06e90 core: convert some realloc() calls to our nice dynamic Array class. 13 years ago
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 13 years ago
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 13 years ago
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 13 years ago
  Sam Hocevar 0d49891632 gpu: fix a nasty bug in the D3D9 vertex declaration code that caused 13 years ago
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 13 years ago
  Sam Hocevar 560d5cc6be gpu: fix the core scene renderer. 13 years ago
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 13 years ago
  Sam Hocevar 5014b90b3e build: compilation fixes for errors introduced in the recent Direct3D 13 years ago
  Sam Hocevar 57f393d0d3 gpu: port the texture and scene handling code to Direct3D. Not functional. 13 years ago
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation 13 years ago
  Sam Hocevar 88f10fe54b build: allow to build the Direct3D 9 driver with the mingw compiler. 13 years ago
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 13 years ago
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 13 years ago
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now 13 years ago
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. 13 years ago
  Sam Hocevar bc331e0116 gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal. 14 years ago
  Sam Hocevar 3978ea9e2a core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these 14 years ago
  Sam Hocevar 804f6684b5 scene: try to disable all activated GL features in the scene rendering. 14 years ago
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. 14 years ago
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 14 years ago
  Sam Hocevar 05ed66b18d ps3: port our naive dithering algorithm to the PS3's shader language. 14 years ago
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods 14 years ago