365 Commits (c38732ad97dd7c23b56ae76576182290258f0095)

Author SHA1 Message Date
  Sam Hocevar c38732ad97 lolunit: tweak output formatting so that it more closely matches CppUnit. 13 years ago
  Sam Hocevar 2290b7b930 lolunit: add a LOLUNIT_SET_CONTEXT / LOLUNIT_UNSET_CONTEXT macro pair. 13 years ago
  Sam Hocevar e34856fb74 core: handle denormal halfs properly on the PS3; it's denormal floats that 13 years ago
  Sam Hocevar 62b5838fc1 lolunit: reverse the expected/actual logic. 13 years ago
  Sam Hocevar 4d99340dfe lolunit: fix an uninitialised member in TestCase. 13 years ago
  Sam Hocevar 916d608144 core: define FP_USE on exotic architectures. 13 years ago
  Sam Hocevar b64d051e6a lolunit: free all the memory we allocated to avoid a minor memory leak, 13 years ago
  Sam Hocevar 1569f1620a core: mediocre workaround for mingw32 who ignores our FP_USE macro. 13 years ago
  Sam Hocevar 5ab9eb3c62 test: get rid of the need for LOLUNIT_SETUP_FIXTURE(). 13 years ago
  Sam Hocevar 579f77bded test: make LolUnit's output match CppUnit's more closely. 13 years ago
  Sam Hocevar a374127e80 test: replace CppUnit with our LolUnit test suite. 13 years ago
  Sam Hocevar 14a3e1f739 core: fix a bug on the PS3 version of lol_sin(). 13 years ago
  Sam Hocevar e9296e7994 core: implement the FP_USE() macro on x86, amd64 and powerpc. 13 years ago
  Sam Hocevar b3e2429b9e core: avoid returning to memory when giving GCC floating point hints. 13 years ago
  Sam Hocevar 5454005d81 debug: various improvements to the test programs. 13 years ago
  Sam Hocevar 320e70d8c4 core: a few compilation fixes for non-GCC compilers. 13 years ago
  Sam Hocevar b5cb0dffa6 debug: fix PS3 and Android compilation. 13 years ago
  Sam Hocevar 9eeef663d1 debug: add point sprite examples. 13 years ago
  Sam Hocevar 5feadd8b6a core: fix PS3 compilation; the lol_fdiv implementation was missing. 13 years ago
  Sam Hocevar bf164def53 core: fix an accuracy error in the cos() part of lol_sincos(). 13 years ago
  Sam Hocevar 2489233a44 core: improve tan() accuracy by tweaking higher order Taylor coefficients. 13 years ago
  Sam Hocevar 82d81256b9 core: implement accelerated lol_sincos() and lol_tan(). 13 years ago
  Sam Hocevar 5be195a8b0 core: slightly reorganise Taylor series in sin() and cos(). 13 years ago
  Sam Hocevar 49f9c59ff3 core: implement accelerated cos(). 13 years ago
  Sam Hocevar a65c472ffd core: add a code shortcut for sin() on platforms that have cheap branches. 13 years ago
  Sam Hocevar 824551e4af optim: split the Taylor series calculation into two separate values. 13 years ago
  Sam Hocevar de496b15fe core: remove one multiplication and one selection from the optimised 13 years ago
  Sam Hocevar 42b22f1163 core: minor optimisation in the x86 version of lol_sin() 13 years ago
  Sam Hocevar 1b33a7fcb7 core: start implementing optimised trigonometry functions for PS3 and x86. 13 years ago
  Sam Hocevar d2b523bb01 core: use <altivec.h> with ppu-gcc, <ppu_altivec_internals.h> with SNC. 13 years ago
  Sam Hocevar 4b9bd58747 core: reactivate half denormals for the PS3. 13 years ago
  Sam Hocevar cb001ddbcc core: tune the half precision code so that the best variants are being 13 years ago
  Sam Hocevar e47928e8d1 test: improve the benchmark code to measure a lot more half precision 13 years ago
  Sam Hocevar 205fc5fc22 core: rename half::isnan() etc. to half::is_nan() because "isnan" can be 13 years ago
  Sam Hocevar 4fea7a091d core: implement array versions of the float / half conversion routines. 13 years ago
  Sam Hocevar 2d85e76ec8 core: minor refactoring in the float / half conversions to accomodate 13 years ago
  Sam Hocevar 8b71ddb30c core: implement new half / float operations and the associated tests. 13 years ago
  Sam Hocevar c3b23d1f4d core: add a half to float conversion routine and utility floating point 13 years ago
  Sam Hocevar 96007d26c4 core: start working on the "half" type. 13 years ago
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 years ago
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 13 years ago
  Sam Hocevar 6b1985d95f android: keep a pointer on the global Java VM instead of the current 13 years ago
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 years ago
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently 13 years ago
  Sam Hocevar 5c5739e508 ps3: port the dithering code to Cg. It does not work because subscripting 13 years ago
  Sam Hocevar 533b3b33e0 render: add a Gradient class that will be used for dithering later. 13 years ago
  Sam Hocevar 611b599682 debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available. 13 years ago
  Sam Hocevar 28f0fc2675 debug: fix iOS compilation of the debug quad code. 13 years ago
  Sam Hocevar 473166f72d ios: update XCode project and fix a GL test compilation issue. 13 years ago
  Sam Hocevar 05ed66b18d ps3: port our naive dithering algorithm to the PS3's shader language. 13 years ago