3 Commits (c38732ad97dd7c23b56ae76576182290258f0095)

Author SHA1 Message Date
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 years ago
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. 14 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 years ago
  Sam Hocevar 83a82034ae Start creating the World class. 14 years ago
  Sam Hocevar 324013d8dc Implement scrolling in the GTK window using the scrollbars. 14 years ago
  Sam Hocevar 2a5d90cc33 New MapViewer class and some GTK+ refactoring. 14 years ago
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 years ago
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 years ago
  Sam Hocevar 4ba04a7bfd Allow other classes to request the Game's Scene object. 14 years ago
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 14 years ago
  Sam Hocevar effd8f768a Implement a quit() mechanism in the Game class. 14 years ago
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 years ago
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14 years ago