Sam Hocevar
6e428a6243
Remove deprecated code I don’t understand.
6 年前
Sam Hocevar
f6c386f560
Allow to build without Bullet Physics.
6 年前
Sam Hocevar
3e26164dc9
Add --enable-png configure flag.
7 年前
Sam Hocevar
5b21579db4
Add --disable-opengl flag.
This flag disables GL, GLES, but also Glew and EGL libraries.
7 年前
Sam Hocevar
fcd72f408f
Allow master projects to disable features.
When built as a subproject, we need the master to decide what features
to activate or not. This could lead to reduced dependences.
This patch also allows to build without imlib2.
7 年前
Sam Hocevar
7be150b0e4
Allow to build without SDL or ffmpeg.
Linux-only for now. This will be necessary for projects that do not
actually use the rendering engine, such as LolRemez.
7 年前
Sam Hocevar
e38a7e7c22
tools: remove lolremez.
It will now be available at https://github.com/samhocevar/lolremez
7 年前
Sam Hocevar
0a7adbc88a
build: remove some old kludgy autoconf code
8 年前
Sam Hocevar
8c3c62bdc0
build: improvements when building as a subproject
8 年前
Sam Hocevar
39f34590e4
build: remove configure tests that were initially for neercs
8 年前
Sam Hocevar
77bac2b98f
build: new --disable-tools configure option
8 年前
Sam Hocevar
39c00a8f5c
build: add more tests to the common m4 file
8 年前
Sam Hocevar
7ccf613a08
build: move Lua to a submodule
8 年前
Sam Hocevar
f1a2b66d62
build: move Bullet to a submodule
8 年前
Sam Hocevar
14eafb48f5
build: add flags to disable unwanted builds
For now the flags are: --disable-doc --disable-test
--disable-samples --disable-tutorial.
8 年前
Sam Hocevar
fe5bcc55cc
build: move C++11 support macros to the common .m4 file
8 年前
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
8 年前
Sam Hocevar
b660d52e61
build: update build files and add external git submodule.
8 年前
Sam Hocevar
ba0e467a2e
build: rename liblolcore to liblol-core, etc.
8 年前
Sam Hocevar
969911a10a
gpu: remove 1200 lines of old DirectX 9 code.
8 年前
Sam Hocevar
6a6cd8dc1d
ld36: bootstrap project.
8 年前
Sam Hocevar
2f66dcc33f
Switch PEGTL external to latest Git snapshot.
8 年前
Sam Hocevar
6a6ecc66e9
Port all parsers to PEGTL 1.3.1.
There might be issues with lolremez but at first sight it seems to work.
8 年前
Sam Hocevar
78c33c6fbc
zepto8: new project.
For now, all it can do is read and decompress .p8.png files.
8 年前
Sam Hocevar
5508d102fe
Fix numerous build errors.
Various changes in GCC, clang, and libflex had triggered build failures.
8 年前
Sam Hocevar
c36f2a79ba
allturdbeast: move to main namespace.
8 年前
Sam Hocevar
7926ccf9b0
ld35: it’s that time of the year again.
8 年前
Sam Hocevar
ab930faa05
ld34: it’s that time of the year again.
9 年前
Sam Hocevar
bc9c8ff411
Move LD33 entry to main games directory.
9 年前
Sam Hocevar
37837ebdf1
Prepare files and project for LD33.
9 年前
Sam Hocevar
7b3a4ca3b2
thonik: add some cool sprites to a new project.
9 年前
Sam Hocevar
144cb0df31
sys: get rid of pthreads.
Since C++11 threads are available on every platform that has threads, we
no longer need our pthread implementation. The LOL_FEATURE_CXX11_THREADS
macro is gone, too, and we now just use LOL_FEATURE_THREADS.
Note that it is still necessary to link with -lpthread or -pthread on
some platforms, so we don’t throw that part away.
9 年前
Sam Hocevar
ccf5f53825
misc: various mingw cross-compilation fixes.
Add mingw-std-threads project to external/ for full C++11 thread support, fix
an incorrect Win32 fix I did in PEGTL, work around mingw’s <io.h> declaring a
conflicting eof symbol, and fix a capitalisation error in log.cpp.
9 年前
Sam Hocevar
e8a3d0235b
build: remove deprecated projects in my home directory.
9 年前
Sam Hocevar
e2ba6e44a3
sot3000: make the game code public.
My Ludum Dare 32 entry is now in the main games/ directory and is
called “Size-o-Tron 3000” because… because, that’s all.
9 年前
Sam Hocevar
2cad5dcb28
ld32: bare files for a Ludum Dare 32 game.
This will be a 2D puzzle platformer. The theme this year is
“Unconventional Weapon”.
10 年前
Sam Hocevar
d33c31279e
Fully move meshviewer to its own subdirectory to avoid build errors.
10 年前
Benjamin ‘Touky’ Huet
5abbf24a3e
Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state)
10 年前
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
10 年前
Sam Hocevar
8682025a10
build: remove deprecated stuff and fix a few Linux build issues.
10 年前
Sam Hocevar
8639d8a0d3
build: move imgui to external/ because it does not really need a complex build system, just one #include.
10 年前
Sam Hocevar
3fa66de047
math: remove confusing vector members and fix compilation.
10 年前
Sam Hocevar
5ce056402d
misc: fix Linux makefiles and remove files from version control.
10 年前
Sam Hocevar
78220fe9a6
build: better ffmpeg library detection.
10 年前
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
10 年前
Sam Hocevar
a07844682e
build: remove dead PS3 code.
10 年前
Sam Hocevar
55897d7cae
misc: experiment with two parser libraries (AXE and PEGTL).
10 年前
Jean-Yves Lamoureux
caa1b29f50
Load image, generate ULA frame
10 年前
Sam Hocevar
979ccd23d6
build: add FFmpeg binaries for Windows.
10 年前
Sam Hocevar
7bd5a94ca0
image: add the skeleton for a Movie class.
10 年前