Sam Hocevar
ed499e0c07
build: add libSDLmain.a binaries for GUI MinGW builds; the provided static
libraries only work with the Visual Studio runtime.
il y a 12 ans
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
il y a 12 ans
Sam Hocevar
2cde045713
neercs: disable neercs build on Windows for now.
il y a 12 ans
Sam Hocevar
39d186abec
neercs: import files from the (unfinished) old neercs code.
il y a 12 ans
Sam Hocevar
4220cb8e12
build: do like BulletPhysics and make the PS3 code always visible.
il y a 12 ans
Sam Hocevar
d707e468c8
build: fix broken LolFx compilation; square brackets need to be escaped
in a configure.ac script.
il y a 12 ans
Sam Hocevar
8be874ae39
build: factor the LolFx compilation rule into configure.ac.
il y a 12 ans
Sam Hocevar
8352c5146a
build: use $CELL_SDK and fall back to $CELL_SDK if not set.
il y a 12 ans
Sam Hocevar
d9fab8c6fa
build: use $CELLSDK instead of $CELL_SDK as per the documentation.
il y a 12 ans
Sam Hocevar
c805dca4c8
build: create and activate Makefile for ToukyDemo.
il y a 12 ans
Sam Hocevar
3389ed69a2
build: move all games to a "games" subdirectory to clean up the root
directory layout mess.
il y a 12 ans
Sam Hocevar
7dd4bec8c7
build: fix the VS2010 build and add build/ and binaries/ to the dist
tarball.
il y a 12 ans
Sam Hocevar
78f7a303ff
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
il y a 12 ans
Sam Hocevar
86fd10c9b8
build: add more configure checks, mostly for neercs.
il y a 12 ans
Sam Hocevar
9f8636705c
build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that
g++ understands -lcaca directly; also add -DCACA_STATIC to the default flags.
il y a 12 ans
Sam Hocevar
ae79148e79
build: fix a few build issues (missing -lxinput, missing d3d9 source files).
il y a 12 ans
Sam Hocevar
b190570747
build: disable violent vector.h warnings when building for NaCl.
il y a 12 ans
Sam Hocevar
9ff03784d6
build: if FlexLexer.h isn't found in the build environment, use the one
we ship in contrib.
il y a 12 ans
Sam Hocevar
abd5e695c9
build: more sane build options.
il y a 12 ans
Sam Hocevar
b69717197e
ps3: disable -Wsign-compare on the PS3, because it's really too verbose with
old GCC versions.
il y a 12 ans
Sam Hocevar
7ff4151a19
orbital: add a skeleton project for Orbital.
il y a 12 ans
Sam Hocevar
88f10fe54b
build: allow to build the Direct3D 9 driver with the mingw compiler.
il y a 12 ans
Sam Hocevar
60a2e83d54
xbox: start working on an Xbox/Direct3D port.
il y a 12 ans
Sam Hocevar
b79b651cd7
mrpigeon: create source tree for MrPigeon.
il y a 12 ans
Sam Hocevar
06d9d00c34
win32: no longer ship GDI+ because MinGW ships a working version, including
for Win64.
il y a 12 ans
Sam Hocevar
d763474c0b
lolremez: release LolRemez 0.2.
il y a 13 ans
Sam Hocevar
df39a0cedd
math: make everything clean for a LolRemez release.
il y a 13 ans
Sam Hocevar
3283dfc011
build: minor reorganisation of the sandbox code.
il y a 13 ans
Sam Hocevar
d026703430
build: for now, assume anything with <pthread.h> uses the pthread API.
il y a 13 ans
Sam Hocevar
29db078d6a
core: add a mediocre threading system as the base for the real thing.
il y a 13 ans
Sam Hocevar
6743bb45cd
nacl: the Mandelbrot zoomer is starting to work on NaCl.
il y a 13 ans
Sam Hocevar
2edb8115e6
core: port all code to NativeClient. Nothing runs for now, but it builds.
il y a 13 ans
Sam Hocevar
c9aa11c9e3
test: start writing tutorials and other shit.
il y a 13 ans
Sam Hocevar
e62b840f7e
build: allow to build without the PS3-specific files.
il y a 13 ans
Sam Hocevar
ff45d2ac98
test: add a 10-line example program that computes Pi to the 150th digit.
il y a 13 ans
Sam Hocevar
fbdec834dd
image: add a GDI+ loader.
il y a 13 ans
Sam Hocevar
356917292d
osx: link with the proper OpenGL libraries on OS X.
il y a 13 ans
Sam Hocevar
2435bd47ed
osx: automake does not support .mm files yet, so rename ios-image.mm back
to ios-image.cpp, but disable it on OS X because UIKit isn't available.
il y a 13 ans
Sam Hocevar
73e9bfdd90
build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
il y a 13 ans
Sam Hocevar
beb141dd5b
build: fix Win64 compilation with mingw64, using an updated SDL build.
il y a 13 ans
Sam Hocevar
7a3709ab53
build: move SDL_image and SDL_mixer binaries to an i686-only directory.
il y a 13 ans
Sam Hocevar
ba10e59e45
ios: fix iOS build by adding missing files to XCode project.
il y a 13 ans
Sam Hocevar
69648f381f
build: add LolUnit to the build rules.
il y a 13 ans
Sam Hocevar
8341fd4fef
build: disable RTTI, we don’t need it and won’t use it.
il y a 13 ans
Sam Hocevar
a374127e80
test: replace CppUnit with our LolUnit test suite.
CppUnit is really too large for our needs, would require to be precompiled
for many platforms, in all combinations of debug and release modes, with
additional variants for libstdc++ versions. We replace it with our own
lightweight implementation, LolUnit. Good riddance.
il y a 13 ans
Sam Hocevar
bcc14949ad
build: check for <fastmath.h> and build using -O3 -ffastmath.
il y a 13 ans
Sam Hocevar
23d1701035
build: allow to properly cross-compile for PS3 on Mingw.
il y a 13 ans
Sam Hocevar
f4bf2954ba
build: do not use AM_CONDITIONAL... conditionally.
il y a 13 ans
Sam Hocevar
92d0050938
ps3: add a build-ps3 script that uses autoconf and automake.
il y a 13 ans
Sam Hocevar
bff68c1507
build: fix a mistake causing glew32.lib to be used on Linux.
il y a 13 ans