Benjamin ‘Touky’ Huet
60887138ff
Added tostring to vectors, similar to printf, but with tostring.
il y a 11 ans
Benjamin ‘Touky’ Huet
5f12e3ebc1
operator bis repetitas ....
il y a 11 ans
Benjamin ‘Touky’ Huet
115bd31b0e
Learn your fucking operators, you dumbass !!!!!
il y a 11 ans
Sam Hocevar
cdfb4e7abf
math: fix a few compilation warnings.
il y a 11 ans
Benjamin ‘Touky’ Huet
fd4cb5e350
Added debug stuff
il y a 11 ans
Sam Hocevar
76740f77bc
math: remove some vector constants that were a bit too specific.
il y a 11 ans
Benjamin ‘Touky’ Huet
98eb66b6c8
geomerty cleanup & tweak
il y a 11 ans
Benjamin ‘Touky’ Huet
c753233291
geom tweaks
il y a 11 ans
Benjamin ‘Touky’ Huet
b2bdb1972f
Several name tweaks here and there.
il y a 11 ans
Sam Hocevar
cb62b52ce6
math: add quat::axis() and quat::angle() to retrieve axis and angle from a
quaternion, improve quat::rotate(vec3, vec3) to gracefully handle corner
cases, and add unit tests for all of these.
il y a 12 ans
Benjamin ‘Touky’ Huet
b7fc1953ab
Some names tweaks
Added workbench, for personnal experimentation.
il y a 12 ans
Sam Hocevar
8443733a08
math: add GLSL-inherited degrees() and radians() conversion functions.
il y a 12 ans
Benjamin ‘Touky’ Huet
03474adceb
Added custom vector constants for more usefulness
il y a 12 ans
Benjamin ‘Touky’ Huet
88a4859287
Added Test Point in Frustum
il y a 12 ans
Sam Hocevar
2bbc0d965a
math: fix broken translation in lookat() function.
il y a 12 ans
Sam Hocevar
7cf2a85ae0
math: make mat4::lookat nicer to read.
il y a 12 ans
Sam Hocevar
2291ce5d1e
math: add mat2::identity, etc. as global constants.
il y a 12 ans
Sam Hocevar
3b62246ef8
math: minor rework in the Euler angles conversion.
il y a 12 ans
Benjamin ‘Touky’ Huet
747da72c44
Input : Small refactor, for clarity, easiness and beautification.
Constants : Added minus one.
il y a 12 ans
Benjamin ‘Touky’ Huet
2b4dc175ee
Vector classes : added one (for consistency)
SceneSetup : Added ClearColor command
EZMesh : Added Dup[ ... ] command && cgs command syntax refactor
MViewer : Tweak & dictionnary.js updates
il y a 12 ans
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 12 ans
Benjamin ‘Touky’ Huet
0a7dc44a67
Added MessageService : Basic & Naive Message logging.
Camera & vector.cpp : Fixed shifted_perspective crash with almost zero FOV.
il y a 12 ans
Sam Hocevar
353d0a4417
math: last pass (hopefully) at the quaternion/euler conversions.
il y a 12 ans
Sam Hocevar
d5d73330e8
math: more quaternion to Euler angles fixes, plus unit tests.
il y a 12 ans
Sam Hocevar
9ecd579593
math: fix quaternion to euler conversion and add unit tests.
il y a 12 ans
Benjamin ‘Touky’ Huet
04556dea8b
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
numeric : Added SmoothClamp & swap
camera : fixed target&up issues and added screen-scale factor.
touky_demo : correct camera integration & first pass on uro refactor. Also added Makefile to vcproj
il y a 12 ans
Sam Hocevar
58ec9dd582
math: add lol::sq() square function and simplify quaternion conversions.
il y a 12 ans
Sam Hocevar
6adf553806
math: implement vec3::toeuler_* for Tait-Bryan angles.
il y a 12 ans
Sam Hocevar
f193bc2caa
scene: break text rendering again so that 2D games work properly...
il y a 12 ans
Benjamin ‘Touky’ Huet
876f62228c
btphystest : added new camera functions. Added funny camera stuff for cat simulation.
il y a 12 ans
Sam Hocevar
7fa84cdf36
math: remove debug code.
il y a 12 ans
Sam Hocevar
c6e453fe5c
math: add unit tests for quat::rotate(vec3, vec3).
il y a 12 ans
Sam Hocevar
af6deb15a2
math: create a quaternion from two vectors.
il y a 12 ans
Benjamin ‘Touky’ Huet
181334f5ad
Added shifted_perspective for easier camera handling.
MeshViewer : Camera update and small object tweak.
ortho to perspective transition is now perfect.
il y a 12 ans
Sam Hocevar
d8c6d4c198
doc: add some comments in vector.cpp functions.
il y a 12 ans
Sam Hocevar
6faf4ee067
base: roll our own constants because it’s always a pain in the ass
to get M_PI from the platform headers and cast it to float.
il y a 12 ans
Sam Hocevar
5a19e1539d
misc: fix a few URLs.
il y a 13 ans
Sam Hocevar
33f2199903
math: minor improvements to the Remez exchange algorithm.
il y a 13 ans
Sam Hocevar
1fc53d4df9
math: avoid unnecessary conversions in the half class and remove a
static method that we can do without.
il y a 13 ans
Sam Hocevar
eead925c59
math: use "degrees" as the variable name for rotations for clarity.
il y a 13 ans
Sam Hocevar
4678b4cb75
math: fix a signed integer overflow issue in the fast factorial
computation function.
il y a 13 ans
Sam Hocevar
16d53895fa
math: remove coercion rules in the vector classes, they increase the
compilation time for very little benefit and maybe even confusion.
il y a 13 ans
Lolbot
7e4da3d634
fixed 27 files out of 2315:
- removed 0 CR characters
- removed 188 trailing whitespaces
- replaced 537 tabs with spaces
il y a 13 ans
Benjamin ‘Touky’ Huet
3d56a23a55
Added geometry basic functions.
TODO : second pass on coding-style, and some tweak & usage modification.
il y a 13 ans
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
il y a 13 ans
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
Sam Hocevar
2bf4cb668b
math: add a uniform scaling matrix constructor.
il y a 13 ans
Sam Hocevar
d4c0c005d6
math: refactor real number constant declarations so that they are only
computed on demand with static initialisation.
il y a 13 ans
Sam Hocevar
5c5abfa53c
math: improve slerp implementation.
il y a 13 ans
jeunathe
5224a5dd99
Added test in slerp to avoid -1 quat members
il y a 13 ans