23 Commit (c7219ff1dd0e25712a05cdcb2b3fe69837fe6112)

Autore SHA1 Messaggio Data
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 anni fa
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 anni fa
  Sam Hocevar 2bf4cb668b math: add a uniform scaling matrix constructor. 12 anni fa
  Sam Hocevar 5c5abfa53c math: improve slerp implementation. 12 anni fa
  jeunathe 5224a5dd99 Added test in slerp to avoid -1 quat members 12 anni fa
  jeunathe cbd842b21a Added Slerp method to Quat 12 anni fa
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 13 anni fa
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib 13 anni fa
  Sam Hocevar 59ba6e6c87 core: no longer deactivate std::ostream features on Android. 13 anni fa
  Sam Hocevar f30105e675 math: implement all Euler conversions for 3×3 matrices. 13 anni fa
  Sam Hocevar 552dfee5b1 math: implement quaternion creation from true Euler angles (as opposed 13 anni fa
  Sam Hocevar da6062de06 core: add methods to set the camera's view matrix. 13 anni fa
  Sam Hocevar e1d0beae1a math: support all Tait-Bryan angle combinations in quaternions. 13 anni fa
  Sam Hocevar fad3e434cf math: fix a bug in mat3::fromeuler(). 13 anni fa
  Sam Hocevar ecda7cd569 math: replace mat3::rotate(quat) with an explicit constructor, and add 13 anni fa
  Sam Hocevar 032b32271b math: fix a bug in the rotation matrix to quaternion conversion, found 13 anni fa
  Sam Hocevar e91c326f57 math: add methods to convert from a quaternion to Euler angles and from 13 anni fa
  Sam Hocevar fceeaf1c74 math: add quat::fromeuler static constructor for quaternions. 13 anni fa
  Sam Hocevar 8325d8889c math: chage quaternion constructor to wxyz order because it matches the 13 anni fa
  Sam Hocevar bed2d554c1 math: new mat3::scale() and mat4::scale() methods. 13 anni fa
  Sam Hocevar 3e3b254423 math: implement rotate() for mat3 in addition to mat4. 13 anni fa
  Sam Hocevar eb51928415 math: add inversion code for 2×2 and 3×3 matrices, and transposition 13 anni fa
  Sam Hocevar 56e4332597 build: reorganise math files in a single "math" directory, and get rid of the 13 anni fa
  Sam Hocevar 2d3307c6b2 math: move cross product out of the .cpp file. 13 anni fa
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. 13 anni fa
  Sam Hocevar 6951578bb7 math: minor compilation fixes for Visual Studio. Still does not link. 13 anni fa
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in 13 anni fa
  Sam Hocevar c8d5630e4e math: finally get the GLSL-like swizzling to work. 13 anni fa
  Sam Hocevar d38a79ee3d math: move most vector and matrix member functions to global functions. 13 anni fa
  Sam Hocevar 433d05964c core: implement complex numbers and add unit tests for these. 13 anni fa
  Sam Hocevar 3e9d3e323b math: build quaternions from rotation matrices and conversely. 13 anni fa
  Sam Hocevar def84d569d core: implement a quaternion class and tighten some vector operation rules 13 anni fa
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can 13 anni fa
  Sam Hocevar 3978ea9e2a core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these 13 anni fa
  Sam Hocevar 4a16c072f2 core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and 13 anni fa
  Sam Hocevar 7b7d4fe003 build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 anni fa
  Sam Hocevar 70fdf1cadb core: add std::ostream operators for vector and matrix classes. 13 anni fa
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 anni fa
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 anni fa
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 14 anni fa
  Sam Hocevar 0d6f9ef185 Basic utility function to display matrices. 14 anni fa
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 anni fa
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 anni fa
  Sam Hocevar e1d6dbebce Implement float4x4::rotate(). 14 anni fa
  Sam Hocevar a17ef2ca4c Implement float4x4::ortho() and float4x4::translate(). 14 anni fa
  Sam Hocevar dcc0087455 Fix a nasty bug in the float4x4::frustum() computation. 14 anni fa
  Sam Hocevar b9c013e665 Implement float4x4::frustum() and float4x4::perspective() to build 14 anni fa
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. 14 anni fa