160 Révisions (c7c34312feefcdfbf8a588e41176d45470095888)

Auteur SHA1 Message Date
  Sam Hocevar 0239617197 Various compilation and warning fixes. il y a 8 ans
  Sam Hocevar aca1660e1e Disable debug messages by default and downgrade a few messages. il y a 8 ans
  touky 24d9405ff3 ResourceLoader + tileset tweaks il y a 9 ans
  touky d8efedf4d7 sdl input tweak il y a 9 ans
  Sam Hocevar 89a8add7bf audio: reorganise files il y a 9 ans
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. il y a 9 ans
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. il y a 9 ans
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. il y a 10 ans
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. il y a 10 ans
  Lolbot 78b1319e2a fixed 18 files out of 4242: il y a 10 ans
  Sam Hocevar 6ffaca4bbd engine: move some files around. il y a 10 ans
  Benjamin ‘Touky’ Huet 3b00a2e5ee Added Joystick count il y a 10 ans
  Sam Hocevar d64b117b8d build: fix license and copyright information. il y a 10 ans
  Sam Hocevar 144cb0df31 sys: get rid of pthreads. il y a 10 ans
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. il y a 10 ans
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. il y a 10 ans
  Benjamin ‘Touky’ Huet 7605caace4 MultiScene: Phase 4: Rendering is fixed. il y a 10 ans
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 10 ans
  Sam Hocevar 7257bcc1e8 sdl: tiny fix for SDLv1 keyboard input. il y a 10 ans
  Sam Hocevar 42813316b8 build: improve emscripten build. il y a 10 ans
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks il y a 10 ans
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support il y a 10 ans
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick il y a 10 ans
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) il y a 10 ans
  Sam Hocevar a07844682e build: remove dead PS3 code. il y a 11 ans
  Sam Hocevar 8657a3adfa sys: use std::bind for thread workers to avoid ugly casts. il y a 11 ans
  Sam Hocevar 42a5296207 gpu: use PEGTL to split lolfx files into different parts. il y a 11 ans
  Benjamin ‘Touky’ Huet 1756726fca Added some shit in controller and text il y a 11 ans
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. il y a 11 ans
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. il y a 11 ans
  Sam Hocevar 6f1f7ab895 input: fix a typo in the key list and clean up some code. il y a 11 ans
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. il y a 11 ans
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 11 ans
  Sam Hocevar 7d4a58021f build: use SDL2 on Windows. il y a 11 ans
  Sam Hocevar d37d124849 sdl: SDL2 video and audio support (no input yet). il y a 11 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 11 ans
  Sam Hocevar 4be9ea2a4e misc: replace NULL with nullptr. il y a 11 ans
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. il y a 11 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 11 ans
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. il y a 11 ans
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current il y a 11 ans
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. il y a 11 ans
  Benjamin ‘Touky’ Huet b98584957c Added Mouse scroll as axis. il y a 11 ans
  Lolbot 47b9f0abb0 fixed 69 files out of 2739: il y a 12 ans
  Jean-Yves Lamoureux b59fdb8baa * Fix compilation on lesser tools il y a 12 ans
  Jean-Yves Lamoureux 171433e9de * Fix compilation on lesser tools il y a 12 ans
  Jean-Yves Lamoureux 81e4f7421e sdlinput: fix captured mouse coordinates il y a 12 ans
  Sam Hocevar 92385ac1ee android: more NativeActivity migration work. il y a 12 ans
  Sam Hocevar 0f3805be4c android: various fixes, but the switch to NativeActivity isn't complete. il y a 12 ans
  Sam Hocevar af2fdff577 android: ensure the asset manager is initialised (hint: it's not). il y a 12 ans