1354 Révisions (c9b8ff54a1b86de6c5d2bd156cc859f96cfe9ca7)

Auteur SHA1 Message Date
  Benjamin ‘Touky’ Huet d8114e6cfb String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() il y a 12 ans
  Benjamin ‘Touky’ Huet b38276be63 easymesh : typo il y a 12 ans
  Sam Hocevar 353d0a4417 math: last pass (hopefully) at the quaternion/euler conversions. il y a 12 ans
  Sam Hocevar d5d73330e8 math: more quaternion to Euler angles fixes, plus unit tests. il y a 12 ans
  Sam Hocevar 9ecd579593 math: fix quaternion to euler conversion and add unit tests. il y a 12 ans
  Sam Hocevar 9cfe17fd8b core: fix some minor compiler warnings. il y a 12 ans
  Lolbot 4e0a9c93db fixed 8 files out of 2617: il y a 12 ans
  Benlitz b07f6aba93 mesh: submesh class working, can be rendered with any compatible shader without caring of attributes il y a 12 ans
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) il y a 12 ans
  Benjamin ‘Touky’ Huet 04556dea8b mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. il y a 12 ans
  Benlitz 35c5bce344 orbital: upgraded to the new input system and fixed compilation. NOT WORKING since InputGame() is not currently being called by the engine. il y a 12 ans
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller il y a 12 ans
  Benlitz b3d306d22e input: added functions to bind keys over axis (not tested) il y a 12 ans
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 12 ans
  Benlitz d0e70dbeb6 gpu: moved VertexUsage to shader.h and added GetUsage() and GetIndex() to ShaderAttrib il y a 12 ans
  Benlitz d775d7da19 gpu: added a SetStream that takes an array of attributes il y a 12 ans
  Benlitz 9b7641df07 input: added a GetAvailableDevices function to retrieve device names. il y a 12 ans
  Benlitz e50f75403a core: added StartsWith and EndsWith function for strings, and a sign function for numeric types il y a 12 ans
  Sam Hocevar 58ec9dd582 math: add lol::sq() square function and simplify quaternion conversions. il y a 12 ans
  Sam Hocevar 6adf553806 math: implement vec3::toeuler_* for Tait-Bryan angles. il y a 12 ans
  Benjamin ‘Touky’ Huet 2c36522ece nacl : CODE FAIL. today is not the day. il y a 12 ans
  Benjamin ‘Touky’ Huet 0c750b9fcd nacl : deactivated input to get build back. il y a 12 ans
  Benjamin ‘Touky’ Huet ec9c215459 small tweak on file object. il y a 12 ans
  Benjamin ‘Touky’ Huet de338ae89a nacl build fix. il y a 12 ans
  Benjamin ‘Touky’ Huet afefed080b Camera : Added useage tweak. il y a 12 ans
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... il y a 12 ans
  Lolbot 16cbaaa1a3 fixed 3 files out of 2793: il y a 12 ans
  Benjamin ‘Touky’ Huet 3778159bdc added camera unit test. il y a 12 ans
  Benjamin ‘Touky’ Huet 876f62228c btphystest : added new camera functions. Added funny camera stuff for cat simulation. il y a 12 ans
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. il y a 12 ans
  jeunathe 958d8c403e add methods to Audio class to mute/unmute and change volume per channel il y a 12 ans
  Sam Hocevar 349559acd9 input: fix uninitialised data in the SDL mouse input. il y a 12 ans
  Sam Hocevar aab8ecfd3e core: fix grave logic bugs in the entity ticker. il y a 12 ans
  Sam Hocevar 7fa84cdf36 math: remove debug code. il y a 12 ans
  Sam Hocevar c6e453fe5c math: add unit tests for quat::rotate(vec3, vec3). il y a 12 ans
  Sam Hocevar af6deb15a2 math: create a quaternion from two vectors. il y a 12 ans
  Sam Hocevar e848af3f2a math: fix an error in the quaternion code and update test suite. il y a 12 ans
  Sam Hocevar 7cd3341504 base: allow String::C() to be non-const. il y a 12 ans
  Sam Hocevar ca230a60ad thread: implement Queue::TryPush and Queue::TryPop. il y a 12 ans
  Sam Hocevar ccc9369660 gpu: avoid unnecessary OpenGL context changes. il y a 12 ans
  Benlitz b6b490578e copy-paste failure corrected. il y a 12 ans
  Lolbot d375c7ba61 fixed 4 files out of 2770: il y a 12 ans
  Sam Hocevar 19c357927f build: synchronise Makefile.am with lolcore.vcxproj. il y a 12 ans
  Benlitz 6f8dfa76c8 Added missing file and fixed mongoloclick il y a 12 ans
  Benlitz 8a657ea287 input: Removed previous input system il y a 12 ans
  Sam Hocevar 1b157def49 gpu: add SetDepthMask/GetDepthMask to render contexts. il y a 12 ans
  Sam Hocevar 0529e067f2 input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't il y a 12 ans
  Sam Hocevar e16416a6ee input: fix a memory leak in the controller code. il y a 12 ans
  Sam Hocevar abcf219757 base: allow to resize an array to zero elements. il y a 12 ans
  Sam Hocevar da12e9cf97 scene: for now, restore the ortho cam when blitting tiles. il y a 12 ans