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lol
Mirror von https://github.com/lolengine/lol
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1148 Commits
5 Branches
1.7 GiB
Struktur: cc369b4b0f
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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11 Commits (cc369b4b0faba9ff0faad486a095bd36abb13290)

Autor SHA1 Nachricht Datum
  Sam Hocevar a233173fc7 tutorial: sync HLSL version of the water/fire effect with the GLSL one. vor 13 Jahren
  Sam Hocevar 0d78d14145 tutorial: tweak noise shader once more, and add a few code comments. vor 13 Jahren
  Sam Hocevar 36d49b50e5 tutorial: replace white noise with ordered dithering. vor 13 Jahren
  Sam Hocevar 6cb15b3647 tutorial: add some cosmetic white noise. vor 13 Jahren
  Sam Hocevar 10431d1421 tutorial: add funny shit to the noise shader example. vor 13 Jahren
  Sam Hocevar 45da878e36 tutorial: make the noise shader computationally more efficient. vor 13 Jahren
  Sam Hocevar ada16c6214 tutorial: use a better value noise function that does not suffer from the
same discontinuity issues as the sin() approach.
vor 13 Jahren
  Sam Hocevar 7c30e626bd tutorial: optimise Perlin noise shader and reduce its complexity. vor 13 Jahren
  Sam Hocevar 5d7a1c24bd tutorial: port noise demo to PS3 and Xbox360. vor 13 Jahren
  Sam Hocevar 125ad21192 tutorial: the noise demo is now really, really, ridiculously good looking. vor 13 Jahren
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. vor 13 Jahren
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