Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10 年之前
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10 年之前
Sam Hocevar
76740f77bc
math: remove some vector constants that were a bit too specific.
11 年之前
Benjamin ‘Touky’ Huet
b608607dba
EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal.
11 年之前
Benjamin ‘Touky’ Huet
46f0c2d7f0
EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option
11 年之前
Benjamin ‘Touky’ Huet
19f1af51be
EZM MV : Small beautification
11 年之前
Benjamin ‘Touky’ Huet
6b2044349c
EZMesh : Added CommandStack & subsequent Loop command.
11 年之前
Benjamin ‘Touky’ Huet
6e996f41aa
EZMesh : Added SCVert command
11 年之前
Benjamin ‘Touky’ Huet
2b4dc175ee
Vector classes : added one (for consistency)
SceneSetup : Added ClearColor command
EZMesh : Added Dup[ ... ] command && cgs command syntax refactor
MViewer : Tweak & dictionnary.js updates
11 年之前
Benjamin ‘Touky’ Huet
62ea4bba63
MeshViewer : small tweaks
11 年之前
Benjamin ‘Touky’ Huet
15de2a1e56
EasyMesh syntax was dead. Again.
11 年之前
Benjamin ‘Touky’ Huet
68855bf2fd
EasyMesh syntax was dead.
11 年之前
Benjamin ‘Touky’ Huet
4b3686a927
MeshViewer TWEAK
EasyMesh Parser/Scanner & Functions revamp to be more like real logical functions.
EZMesh & URO : Added "//" comments to Parser/Scanner
11 年之前
Benjamin ‘Touky’ Huet
78c949b2d5
URO : Added URO parser/scanner etc for custom command setup.
EzMesh : parser/scanner regen (with older bison cause windows).
11 年之前
Sam Hocevar
7ac9be9704
build: fix PS3 and Android builds.
11 年之前
Sam Hocevar
8ff1cf9b32
base: disable exceptions in Bison-generated parsers.
11 年之前
Sam Hocevar
39a8c26fb5
base: start removing occurrences of NULL on our long journey to nullptr.
12 年之前
Benjamin ‘Touky’ Huet
e42d857ed4
easymesh : Added SmoothMesh operation, works well with triangle, not well with a box.
12 年之前
Benjamin ‘Touky’ Huet
3ea6d93e95
easymesh : Added SplitTriangles function to multiply triangles for triangle MADNESS !
12 年之前
Benjamin ‘Touky’ Huet
506befcf4a
easymesh : Added Twist/Ben/Shear & Taper refactor.
12 年之前
Benjamin ‘Touky’ Huet
fb7bb880ea
easymesh: all operations now generate UVs for the mesh.
12 年之前
Sam Hocevar
d4766d410f
build: fix all vector/scalar type mismatches such as "vec2 * double"
instead of "vec2 * float".
12 年之前
Benjamin ‘Touky’ Huet
4393a43752
Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized.
Useage : "...[.... csg*]" equals "current mesh -CSG- the mesh in the braces".
Keywords : CsgUnion<csgu>, CsgSubstract<csgs>, CsgAnd<csga>, CsgXor<csgx>
TODO : cleanup useless code.
TODO : Some bugs are still present, some face that disappear should not.
TODO : Correct epsilon useage (see geometry files).
TODO : Coplanar face are not handled -at all-.
TODO : Vertex count goes through the roof in case of a Xor.
12 年之前
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12 年之前
Sam Hocevar
7fa661a2fd
easymesh: motherfucking planetary gears demo.
12 年之前
Sam Hocevar
662148406f
easymesh: allow central holes in gears as well as internal gears.
12 年之前
Benjamin ‘Touky’ Huet
ea517c2926
Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour.
12 年之前
Sam Hocevar
38364a0bd6
easymesh: first shot at a simple, flat shaded torus.
12 年之前
Sam Hocevar
e22e905dec
easymesh: fix an data corruption with scaling along a single axis.
12 年之前
Sam Hocevar
497df444cc
easymesh: add the capsule mesh.
12 年之前
Sam Hocevar
86a16aaff6
easymesh: move the Mesh builder into the engine core.
12 年之前