57 Révisions (ce1fa592c59d1f347c6ada95446153ab1348a697)

Auteur SHA1 Message Date
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. il y a 10 ans
  Sam Hocevar 9b857804aa math: bigint multiplication (the naïve O(n²) algorithm for now). il y a 10 ans
  Sam Hocevar ec00776d61 math: start working on a bigint type, which will be the fundation il y a 10 ans
  Sam Hocevar a07844682e build: remove dead PS3 code. il y a 10 ans
  Sam Hocevar 8657a3adfa sys: use std::bind for thread workers to avoid ugly casts. il y a 10 ans
  Sam Hocevar 55897d7cae misc: experiment with two parser libraries (AXE and PEGTL). il y a 10 ans
  Sam Hocevar 5d9488182f math: extract the gradient generator from simplex noise so that we il y a 10 ans
  Sam Hocevar b0b5bcc6fa math: tweak simplex noise scale according to dimension. il y a 10 ans
  Sam Hocevar 0af8c1fd6f math: shitloads of tweaks, optimisations, fixes and comments to the il y a 10 ans
  Sam Hocevar 45da3662d4 test: add 7-dimensional simplex noise test. il y a 10 ans
  Sam Hocevar 5065a2653c simplex: replace the N-dimensional gradient array with a simple seed. il y a 10 ans
  Sam Hocevar 4c95301d31 simplex: use scaling values that match Stefan Gustavson’s paper. il y a 10 ans
  Sam Hocevar 7ff3456239 simplex: optimisation; reduce the number of matrix multiplications. il y a 10 ans
  Sam Hocevar a4cbf3fcb2 test: fix vertex positions to match our simplex implementation. il y a 10 ans
  Sam Hocevar 88603c1ecf test: add simplex noise test program. il y a 10 ans
  Sam Hocevar 9cf96538d9 build: minor compilation fix. il y a 10 ans
  Sam Hocevar d040954588 test: blue noise kernel generator. il y a 10 ans
  Lolbot 56481be48e fixed 6 files out of 2928: il y a 10 ans
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder il y a 10 ans
  Sam Hocevar 2b81246a22 build: reorganise some visual studio shit and comment some files. il y a 10 ans
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 10 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 10 ans
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. il y a 10 ans
  Sam Hocevar 0bc2ec0480 build: move VS solution one directory below and create a VS2014 solution. il y a 10 ans
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. il y a 10 ans
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. il y a 10 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 10 ans
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. il y a 10 ans
  Sam Hocevar ebfd692152 base: simplify code here and there. il y a 10 ans
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. il y a 10 ans
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current il y a 10 ans
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph il y a 10 ans
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. il y a 10 ans
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. il y a 10 ans
  Lolbot ece13aaabf fixed 19 files out of 2757: il y a 10 ans
  Benjamin ‘Touky’ Huet a8f0081deb Added tweak to 05_EZMesh to show how custom shader setting works. il y a 10 ans
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. il y a 10 ans
  Sam Hocevar d46e63ff29 build: VS2012 solution and project tweaks for exotic platforms. il y a 11 ans
  Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. il y a 11 ans
  Sam Hocevar 388098a178 hsv2rgb 6th il y a 11 ans
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. il y a 11 ans
  Sam Hocevar 0bd3f1d9ef input: fix or disable input code in side projects so that everything builds. il y a 11 ans
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 11 ans
  Benjamin ‘Touky’ Huet b11e4b8f8c Moved several projects to Input V2. il y a 11 ans
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) il y a 11 ans
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller il y a 11 ans
  Benlitz 6b6d0137bb fixed more projects regarding the shader attribute change il y a 11 ans
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 11 ans
  Benlitz 8a657ea287 input: Removed previous input system il y a 11 ans
  Sam Hocevar acb6927224 tutorial: get rid of global variables in the input tutorial. il y a 11 ans