Sam Hocevar
38733fade7
math: move the matrix-to-quaternion code to a global header.
This lets us use the code for non-float variable types. I also got
rid of the mat4-to-quat code so that users are forced to use the
mat3-to-quat code and possibly discover places where their code is
suboptimal.
9 년 전
Benjamin ‘Touky’ Huet
6ab67e8f86
btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ......
9 년 전
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
9 년 전
Benjamin ‘Touky’ Huet
22322d50fd
Scene::AddPrimitive now only supports Primitive because why not
9 년 전
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
9 년 전
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
10 년 전
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
10 년 전
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10 년 전
Sam Hocevar
cadc4d18b0
test: move the unit tests to the engine, and lolunit out of the engine.
10 년 전
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10 년 전
Sam Hocevar
398ee1b4d5
base: use lol::array in most places.
10 년 전
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
10 년 전
Sam Hocevar
79ed58f1f0
Merge branch 'master' into scenegraph
10 년 전
Sam Hocevar
c9b8ff54a1
misc: some refactoring in texture handling.
10 년 전
Benjamin ‘Touky’ Huet
72366b856a
btPhystest fixup
11 년 전
Benjamin ‘Touky’ Huet
40a1a18758
btphystest : cat movement update
11 년 전
Benjamin ‘Touky’ Huet
f259e85316
btPhysTest : Tweaked the cat sheet.
11 년 전
Benjamin ‘Touky’ Huet
a03c38872d
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
11 년 전
Sam Hocevar
9cfe1bffd6
easymesh: print full mesh source when compilation fails.
11 년 전
Sam Hocevar
9819425ba0
math: replace RandF() with a more generic rand() template function
that lets us draw integer random values too.
11 년 전
Sam Hocevar
8b7482ae09
build: bad lolbot! fix the mess caused by its file renames.
11 년 전
Lolbot
ad2ddbb715
build: convert source files to lowercase.
11 년 전
Benjamin ‘Touky’ Huet
96972cdc4d
easymesh : Bitfield big Fuckup. Never code drunk.
11 년 전
Benjamin ‘Touky’ Huet
96f3044ef0
BtPhysTest : added lights
12 년 전
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 년 전
Benjamin ‘Touky’ Huet
ea517c2926
Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour.
12 년 전
Sam Hocevar
7ebb577fe8
test: fix mesh settings in the physics demo.
12 년 전
Lolbot
23807ea88e
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
12 년 전
Benjamin ‘Touky’ Huet
7e4252a38f
CIS:CSI
12 년 전
Benjamin ‘Touky’ Huet
c0d15f170a
12 년 전
Benjamin ‘Touky’ Huet
a11c50b3e7
small tweak on BtPhysTest. does not work better.
12 년 전
Benjamin ‘Touky’ Huet
8838ef06b6
Added InputTracker test initPhysTest
12 년 전
Benjamin ‘Touky’ Huet
11ddba1864
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
12 년 전
Benjamin ‘Touky’ Huet
7334bb2ec1
Added Base/Attachment Logic, works with Kinematic & Ghost.
12 년 전
Benjamin ‘Touky’ Huet
ca94a77974
BtPhysTest : Splitted Physics files
12 년 전
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
12 년 전
Benjamin ‘Touky’ Huet
1ca08dd0d7
LocalInertia error FIX.
Character integration better but still not working.
12 년 전
Benjamin ‘Touky’ Huet
f514756a2d
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
12 년 전
Sam Hocevar
441b90bdfa
test: smooth physics objects, for fun.
12 년 전
Sam Hocevar
48b0f20f00
test: fix compilation warnings caused by constant strings being cast
to char *.
12 년 전
Benjamin ‘Touky’ Huet
4a31a63b77
Correct integration of EasyConstraint + TestDemo.
12 년 전
Benjamin ‘Touky’ Huet
38f0fd5fc3
Small name refactor & correct Kinematic integration.
+ Constraint hollow class.
12 년 전
Benjamin ‘Touky’ Huet
d642c90e6f
Added Collision group & mask support.
+ weird racist test : the primitives only collide with their same type.
12 년 전
Sam Hocevar
aa6ce4c34d
easymesh: set the capsule's main axis to Y, not Z.
12 년 전
Benjamin ‘Touky’ Huet
ebbed2988a
BtPhysTest : Container box now moves.
12 년 전
Benjamin ‘Touky’ Huet
e82c65aa18
Added walls and better context to the physics.
12 년 전
Sam Hocevar
b5f1b679b7
test: minor tweaks to the physics demo.
12 년 전
Benjamin ‘Touky’ Huet
444ed1df81
EasyPhysics : Added Capsules.
12 년 전
Benjamin ‘Touky’ Huet
cd46cef099
Added Cylinder primitives.
Added several delete/destructor, speeds up exit & saves memory.
12 년 전
Benjamin ‘Touky’ Huet
0ea021a40a
EasyMesh : Fixed normals on disc when one of the radius == 0
EasyPhysics : Added Cone primitive.
12 년 전